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Keks

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  1. In accidental distances the server with this Error falls. [Server thread/ERROR] [net.minecraft.server.MinecraftServer/]: Encountered an unexpected exception java.util.ConcurrentModificationException: null at java.util.IdentityHashMap$IdentityHashMapIterator.nextIndex(IdentityHashMap.java:735) ~[?:1.8.0_171] at java.util.IdentityHashMap$ValueIterator.next(IdentityHashMap.java:833) ~[?:1.8.0_171] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:797) ~[?:?] at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:324) ~[?:?] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:748) ~[?:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:609) [?:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_171]
  2. i have the same Problem. With Forge Build 21 works, but not since Build 22. I have no minecraft server json
  3. I'm german, sorry for my english: Ores can probably headline only stones and Netherrack. However, my ore must headline zb sand or Prismarine. I looked in the DefaultBiomeFeatures with the emeralds, but this also does not function. For example, This: Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, Blocks.LAPIS_ORE.getDefaultState(), 7), Placement.COUNT_DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); must become anyhow him here: Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(---> here sand or prismarine block <---, Blocks.LAPIS_ORE.getDefaultState(), 7), Placement.COUNT_DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); Thanks for help
  4. Has taken care. With Forge Build 206 it goes again.
  5. In Windows PowerShell: //========= > Configure project : New Dep: net.minecraftforge:forge:1.13.2-25.0.202_mapped_snapshot_20180921-1.13 Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0. //=========== And the Test Play in Eclipse don't start. No Crash Code in console. With Gradle 4.9 and Forge Build 191 everything still went
  6. Sorry for my English. My Mob Entity can walk around and attack, but it spawnt only as a white box. Thanks for help.
  7. Work this for Mod Items too? Update: Finish, cann close this Tread. Thanks
  8. dump. Please help for Custom Loot in Dungeon Chest?
  9. [1.13.2]Dungeon Loot not generate How I can add Dungeon chests Loot (in 1.13.2) without providing specially one Loottable. So directly in the code, how in 1.12.2 Lootpool "main" not exist in 1.13? In 1.12 Code: //============================================ @SubscribeEvent public void lootLoad(LootTableLoadEvent event){ LootPool main = event.getTable().getPool("main"); if(event.getName().equals(LootTableList.CHESTS_SIMPLE_DUNGEON)){ main.addEntry(new LootEntryItem(Items.test, 70, 0, new LootFunction[0], new LootCondition[0], "test")); } } //=========================================== Items.test is dummy name for this forum Please help, thanks
  10. setupDecompWorkspace dont exist in 1.13.2 Edit: But genEclipseRuns work Thanks.
  11. Earlier one could use the Vanilla Java class than presentation. Now I walk in only in the Item and block Java Class, but not in single Items and blocks. Here as an example of the cauldron class. Thanks.
  12. How can one query in 1.12 on the Advancement whether it has a player? In 1.11.2: StatisticsManager check = Minecraft.getMinecraft().player.getStatFileWriter(); if(check.hasAchievementUnlocked(AchievementList.BAKE_CAKE) == true){ } And in 1.12 with Advancements?
  13. I can confirm this crash! With me also. With Optifine does not start Forge and gives an error message that it is one modified version. However, without Optifine Forge starts. With Build in 2344 with optifine C2 it worked. But with Build in 2368 not.
  14. Thank you very much. In the PreInit work it. What is strange, since 1.8 it was with me in the Init an area and functioned. And from 1.12 it has to go in the PreInit... Central issue functions. Thanks to you.
  15. In Mod Main Class: public static Biome Meadow; @EventHandler public void Init(FMLInitializationEvent event){ Meadow = new Biome_Meadow(new BiomeProperties("Meadow").setBaseHeight(0.0F).setHeightVariation(0.2F).setTemperature(0.5F)); regi_biomes.registerOverworldBiomes(Meadow, BiomeType.WARM, true, 6); MinecraftForge.EVENT_BUS.register(new regi_biomes()); }//end of Init //========================================================= And in regi_biomes Class: public class regi_biomes { public static void registerOverworldBiomes(Biome biome, BiomeType type, boolean isSpawnBiome, int weight) { BiomeManager.addBiome(type, new BiomeEntry(biome, weight)); if(isSpawnBiome){ BiomeManager.addSpawnBiome(biome); } BiomeManager.addStrongholdBiome(biome); } @SubscribeEvent public void registerBiome(RegistryEvent.Register<Biome> event) { event.getRegistry().registerAll( //================================ ModMainClass.Meadow //================================ ); } }
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