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      Forge 1.12 and Announcement   06/17/17

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Dombear

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    11
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    June 21, 2016
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    July 23, 2017

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About Dombear

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    Tree Puncher

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  1. [1.11.2] Different enchantment color

    Dombear posted a topic in Modder Support

    Hello, I want to change enchantment color of vanilla sword depends on enchantments level and types. I found glint.png in Minecraft files and it's gray so probably color of enchantment is somewhere in the code. I think that I need my own item renderer, but I don't know how to make it and attach it to the vanilla sword. I've tried to extend RenderItem but most of its methods are private, so I can't override them.
    • June 7, 2017
  2. [1.11.2] Playing custom sound won't work.

    Dombear replied to Dombear's topic in Modder Support

    I've changed the player to null and it works. Problem solved. Thank you guys for helping.
    • May 31, 2017
    • 7 replies
  3. [1.11.2] Playing custom sound won't work.

    Dombear replied to Dombear's topic in Modder Support

    Ok, I made a client packet which is playing sound. Everything works. Thank you.
    • May 18, 2017
    • 7 replies
  4. [1.11.2] Playing custom sound won't work.

    Dombear posted a topic in Modder Support

    Hello, I've made a custom sound and test event to play it, but it won't work. When I break block nothing happens. What is wrong with my code? sounds.json { "item.soulshot.activated": { "category": "player", "subtitle": "item.soulshot.activated", "sounds": [ { "name": "lineagecraft:item/soulshot/activated", "stream": true } ] } } Sound handler public class SoundHandler { private static int size = 0; public static SoundEvent SOULSHOT_ACTIVATED; public static void init(){ size = SoundEvent.REGISTRY.getKeys().size(); SOULSHOT_ACTIVATED = register("item.soulshot.activated"); } public static SoundEvent register(String name){ ResourceLocation location = new ResourceLocation(Reference.MOD_ID, name); SoundEvent e = new SoundEvent(location); SoundEvent.REGISTRY.register(size, location, e); size++; return e; } } Event with playSound @SubscribeEvent public void onTest(BreakEvent event){ event.getPlayer().sendMessage(new TextComponentString("Block break")); event.getWorld().playSound(event.getPlayer(), event.getPlayer().getPosition(), SoundHandler.SOULSHOT_ACTIVATED, SoundCategory.PLAYERS, 1.0F, 1.0F); } init @EventHandler public void init(FMLInitializationEvent event){ SoundHandler.init(); }
    • May 17, 2017
    • 7 replies
  5. [1.10.2] draw string in gui

    Dombear replied to Dombear's topic in Modder Support

    Yes I know java, but I'm still learning. I made array of strings, and it works fine. Sorry for that noob question.
    • September 6, 2016
    • 5 replies
  6. [1.10.2] draw string in gui

    Dombear replied to Dombear's topic in Modder Support

    Thank you for reply. How can I change existing string?
    • September 6, 2016
    • 5 replies
  7. [1.10.2] draw string in gui

    Dombear posted a topic in Modder Support

    Hello guys. I have a problem. Drawing string in gui works only inside drawGuiContainerForegroundLayer method. @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { this.fontRendererObj.drawString("test", 8, 50, 4210752); //works fine } When I'm using this here @Override protected void actionPerformed(GuiButton button) throws IOException { this.fontRendererObj.drawString("test", 8, 50, 4210752); //not working } it shows nothing. How can I dynamic draw strings in gui?
    • September 6, 2016
    • 5 replies
  8. Item working as barrel

    Dombear posted a topic in Modder Support

    Hi. I want to make item similar to barrel from other mods, but only for few items. I want to fill it via crafting. For example 20x cobblestone + myItem = myItem with data about storage 20x cobblestone. But i don't know how to do that kind of crafting. Thanks you for help in advance.
    • July 19, 2016
    • 1 reply
  9. Update item in gui with inventory

    Dombear replied to Dombear's topic in Modder Support

    I didn't post crash log, cuz game exacly freeze not crash. But now everything works, problem solved. Thank you guys.
    • June 22, 2016
    • 5 replies
  10. Update item in gui with inventory

    Dombear replied to Dombear's topic in Modder Support

    Thank you. I know how to get player and playerInventory, but how can I get item inventory from packet? Edit: I made this, but minecraft is crashing when I press the button. Message: package dombear.l2Mod.packets; import dombear.l2Mod.gui.inventory.EWDInventory; import io.netty.buffer.ByteBuf; import net.minecraft.inventory.IInventory; import net.minecraftforge.fml.common.network.simpleimpl.IMessage; public class EWDPacket implements IMessage{ private EWDInventory inventory; public EWDPacket(EWDInventory inventory){ this.inventory = inventory; } public EWDInventory getInventory() { return inventory; } @Override public void fromBytes(ByteBuf buf) { } @Override public void toBytes(ByteBuf buf) { } } Handler: package dombear.l2Mod.packets; import dombear.l2Mod.gui.inventory.EWDInventory; import net.minecraft.enchantment.Enchantment; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagList; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class L2PacketHandler implements IMessageHandler<EWDPacket, EWDPacket>{ @Override public EWDPacket onMessage(EWDPacket message, MessageContext ctx) { EntityPlayer player = ctx.getServerHandler().playerEntity; InventoryPlayer inventoryPlayer = player.inventory; EWDInventory inventory = message.getInventory(); if(inventory.getStackInSlot(0) != null){ if(inventory.getStackInSlot(0).getUnlocalizedName().equals(new ItemStack(Items.diamond_sword).getUnlocalizedName())){ ItemStack sword = inventory.getStackInSlot(0); if(player.experienceLevel >= 5){ NBTTagList list; if(sword.getEnchantmentTagList() != null){ list = sword.getEnchantmentTagList(); for(int i = 0; i < list.tagCount(); i++){ if(sword.getEnchantmentTagList().getCompoundTagAt(i).hasKey("id")){ if(sword.getEnchantmentTagList().getCompoundTagAt(i).getShort("id") == 16){ int lvl = sword.getEnchantmentTagList().getCompoundTagAt(i).getShort("lvl"); sword.getEnchantmentTagList().removeTag(i); sword.addEnchantment(Enchantment.getEnchantmentByID(16), lvl + 1); player.removeExperienceLevel(5); inventory.setInventorySlotContents(0, sword); } } } } else { sword.addEnchantment(Enchantment.getEnchantmentByID(16), 1); player.removeExperienceLevel(5); inventory.setInventorySlotContents(0, sword); } } } } return null; } }
    • June 21, 2016
    • 5 replies
  11. Update item in gui with inventory

    Dombear posted a topic in Modder Support

    Hello guys. Sorry for my english and thank you in advance for help. I've made item with gui that should add sharpness enchantment to the diamond sword. Everything works fine but when i pick up sword it lost enchantments. Also player should lost 5 experience lvls, but it's not working. There's video that shows the problem. Gui: package dombear.l2Mod.gui.guis; import java.io.IOException; import dombear.l2Mod.gui.container.ContainerEWD; import dombear.l2Mod.gui.inventory.EWDInventory; import dombear.l2Mod.gui.slot.SlotEWD; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentDamage; import net.minecraft.init.Items; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.fml.relauncher.SideOnly; public class GuiEWD extends GuiContainer{ private float xSize; private float ySize; private static final ResourceLocation iconLocation = new ResourceLocation("l2:textures/gui/container/satable.png"); private final EWDInventory inventory; public GuiEWD(ContainerEWD containerItem) { super(containerItem); this.inventory = containerItem.inventory; this.xSize = 176; this.ySize = 166; } @Override public void onGuiClosed(){ if (this.mc.thePlayer != null){ this.inventorySlots.onContainerClosed(this.mc.thePlayer); } } @Override protected void actionPerformed(GuiButton button) throws IOException { if(button.id == 0){ if(inventory.getStackInSlot(0) != null){ if(inventory.getStackInSlot(0).getUnlocalizedName().equals(new ItemStack(Items.diamond_sword).getUnlocalizedName())){ ItemStack sword = inventory.getStackInSlot(0); if(Minecraft.getMinecraft().thePlayer.experienceLevel >= 5){ NBTTagList list; if(sword.getEnchantmentTagList() != null){ list = sword.getEnchantmentTagList(); for(int i = 0; i < list.tagCount(); i++){ if(sword.getEnchantmentTagList().getCompoundTagAt(i).hasKey("id")){ if(sword.getEnchantmentTagList().getCompoundTagAt(i).getShort("id") == 16){ int lvl = sword.getEnchantmentTagList().getCompoundTagAt(i).getShort("lvl"); sword.getEnchantmentTagList().removeTag(i); sword.addEnchantment(Enchantment.getEnchantmentByID(16), lvl + 1); Minecraft.getMinecraft().thePlayer.removeExperienceLevel(5); inventory.removeStackFromSlot(0); inventory.setInventorySlotContents(0, sword); SlotEWD slot = (SlotEWD) this.inventorySlots.getSlot(0); slot.putStack(sword); } } } } else { sword.addEnchantment(Enchantment.getEnchantmentByID(16), 1); Minecraft.getMinecraft().thePlayer.removeExperienceLevel(5); inventory.removeStackFromSlot(0); inventory.setInventorySlotContents(0, sword); } } } } } } @Override public void initGui() { super.initGui(); this.buttonList.clear(); this.buttonList.add(new GuiButton(0, this.guiLeft + 110, this.guiTop + 32, 50, 20, "Enchant")); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f); this.mc.getTextureManager().bindTexture(new ResourceLocation("l2:textures/gui/container/satable.png")); this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, (int) this.xSize, (int) this.ySize); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { String s = inventory.getDisplayName().getUnformattedText(); this.fontRendererObj.drawString(s, 88 - this.fontRendererObj.getStringWidth(s) / 2, 6, 4210752); //#404040 this.fontRendererObj.drawString("Inventory", 8, 72, 4210752); //#404040 } } Container: package dombear.l2Mod.gui.container; import dombear.l2Mod.gui.inventory.EWDInventory; import dombear.l2Mod.gui.slot.SlotEWD; import dombear.l2Mod.items.ItemEwd; import net.minecraft.client.Minecraft; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.util.text.TextComponentString; public class ContainerEWD extends Container{ public final EWDInventory inventory; private static final int INV_START = EWDInventory.INV_SIZE, INV_END = INV_START+26, HOTBAR_START = INV_END+1, HOTBAR_END = HOTBAR_START+8; public ContainerEWD(InventoryPlayer playerInv, EWDInventory EWDInventory) { this.inventory = EWDInventory; // Slot 0 this.addSlotToContainer(new SlotEWD(this.inventory, 0, 80, 35)); // Player Inventory, Slot 9-35, Slot IDs 9-35 for (int y = 0; y < 3; ++y) { for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); } } // Player Inventory, Slot 0-8, Slot IDs 36-44 for (int x = 0; x < 9; ++x) { this.addSlotToContainer(new Slot(playerInv, x, 8 + x * 18, 142)); } } @Override public boolean canInteractWith(EntityPlayer player){ return inventory.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int index){ ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(index); Minecraft.getMinecraft().thePlayer.addChatComponentMessage(new TextComponentString("slot: " + slot.getStack().getDisplayName())); if (slot != null && slot.getHasStack() && Minecraft.getMinecraft().theWorld.isRemote) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); // If item is in our custom Inventory or armor slot if (index < INV_START) { // try to place in player inventory / action bar if (!this.mergeItemStack(itemstack1, INV_START, HOTBAR_END+1, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } // Item is in inventory / hotbar, try to place in custom inventory or armor slots else { // Check that the item is the right type if (itemstack1.getItem() instanceof ItemEwd) { // Try to merge into your custom inventory slots // We use 'InventoryItem.INV_SIZE' instead of INV_START just in case // you also add armor or other custom slots if (!this.mergeItemStack(itemstack1, 0, inventory.INV_SIZE, false)) { return null; } } if (index >= INV_START) { // place in custom inventory if (!this.mergeItemStack(itemstack1, 0, INV_START, false)) { return null; } } } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(par1EntityPlayer, itemstack1); } return itemstack; } @Override protected boolean mergeItemStack(ItemStack stack, int start, int end, boolean backwards){ boolean flag1 = false; int k = (backwards ? end - 1 : start); Slot slot; ItemStack itemstack1; if (stack.isStackable()) { while (stack.stackSize > 0 && (!backwards && k < end || backwards && k >= start)) { slot = (Slot) inventorySlots.get(k); itemstack1 = slot.getStack(); if (!slot.isItemValid(stack)) { k += (backwards ? -1 : 1); continue; } if (itemstack1 != null && itemstack1.getItem() == stack.getItem() && (!stack.getHasSubtypes() || stack.getItemDamage() == itemstack1.getItemDamage()) && ItemStack.areItemStackTagsEqual(stack, itemstack1)) { int l = itemstack1.stackSize + stack.stackSize; if (l <= stack.getMaxStackSize() && l <= slot.getSlotStackLimit()) { stack.stackSize = 0; itemstack1.stackSize = l; inventory.markDirty(); flag1 = true; } else if (itemstack1.stackSize < stack.getMaxStackSize() && l < slot.getSlotStackLimit()) { stack.stackSize -= stack.getMaxStackSize() - itemstack1.stackSize; itemstack1.stackSize = stack.getMaxStackSize(); inventory.markDirty(); flag1 = true; } } k += (backwards ? -1 : 1); } } if (stack.stackSize > 0) { k = (backwards ? end - 1 : start); while (!backwards && k < end || backwards && k >= start) { slot = (Slot) inventorySlots.get(k); itemstack1 = slot.getStack(); if (!slot.isItemValid(stack)) { k += (backwards ? -1 : 1); continue; } if (itemstack1 == null) { int l = stack.stackSize; if (l <= slot.getSlotStackLimit()) { slot.putStack(stack.copy()); stack.stackSize = 0; inventory.markDirty(); flag1 = true; break; } else { putStackInSlot(k, new ItemStack(stack.getItem(), slot.getSlotStackLimit(), stack.getItemDamage())); stack.stackSize -= slot.getSlotStackLimit(); inventory.markDirty(); flag1 = true; } } k += (backwards ? -1 : 1); } } return flag1; } @Override public void onContainerClosed(EntityPlayer player) { InventoryPlayer inventoryplayer = player.inventory; if (inventoryplayer.getItemStack() != null) { player.dropPlayerItemWithRandomChoice(inventoryplayer.getItemStack(), false); inventoryplayer.setItemStack((ItemStack)null); } if(this.inventory.getStackInSlot(0) != null && !player.getEntityWorld().isRemote){ EntityItem entityitem = new EntityItem(player.worldObj, player.posX, player.posY+1, player.posZ, this.inventory.getStackInSlot(0)); entityitem.setPickupDelay(30); player.worldObj.spawnEntityInWorld(entityitem); } } } Slot: package dombear.l2Mod.gui.slot; import dombear.l2Mod.items.ItemEwd; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotEWD extends Slot{ public SlotEWD(IInventory inventoryIn, int index, int xPosition, int yPosition) { super(inventoryIn, index, xPosition, yPosition); } @Override public boolean isItemValid(ItemStack itemstack) { return (!(itemstack.getItem() instanceof ItemEwd) && itemstack.getUnlocalizedName().contains("sword")); } } Inventory: package dombear.l2Mod.gui.inventory; import dombear.l2Mod.items.ItemEwd; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; import net.minecraftforge.common.util.Constants; public class EWDInventory implements IInventory{ private String name = "Enchant Weapon Diamond-Grade"; private ItemStack invItem; public static final int INV_SIZE = 1; private ItemStack[] inventory = new ItemStack[iNV_SIZE]; public EWDInventory(ItemStack stack){ invItem = stack; } @Override public int getSizeInventory() { return inventory.length; } @Override public ItemStack getStackInSlot(int slot) { return inventory[slot]; } @Override public ItemStack decrStackSize(int slot, int amount){ ItemStack stack = getStackInSlot(slot); if(stack != null){ if(stack.stackSize > amount){ stack = stack.splitStack(amount); markDirty(); } else { setInventorySlotContents(slot, null); } } return stack; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory[slot] = stack; if (stack != null && stack.stackSize > getInventoryStackLimit()){ stack.stackSize = getInventoryStackLimit(); } markDirty(); } @Override public boolean hasCustomName() { return name.length() > 0; } @Override public String getName() { return name; } @Override public int getInventoryStackLimit(){ return 1; } @Override public void markDirty(){ for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null && getStackInSlot(i).stackSize == 0) { inventory[i] = null; } } } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer){ return true; } @Override public boolean isItemValidForSlot(int slot, ItemStack itemstack){ return (!(itemstack.getItem() instanceof ItemEwd) && itemstack.getUnlocalizedName().contains("sword")); } @Override public ITextComponent getDisplayName() { return new TextComponentString(name); } @Override public void setField(int id, int value) { } @Override public ItemStack removeStackFromSlot(int index) { inventory[index] = null; return null; } @Override public void openInventory(EntityPlayer player) { } @Override public int getFieldCount() { return 0; } @Override public int getField(int id) { return 0; } @Override public void closeInventory(EntityPlayer player) { } @Override public void clear() { this.setInventorySlotContents(0,null); } }
    • June 21, 2016
    • 5 replies
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