Hehehehehehe.... nope ;p
I'm not writing mods for publish or sell. I sometimes write some simple mods for personal use only. As strictly specified tools. Now I'm playing on 1.7.10 classic server and I need autoplanting mod for 1.7.10. I'm sure, if I will update mod to 1.8 he will be work perfectly. But will be perfectly useless for me at this time.
Most important thing I try to achieve is event itself. As a trigger to firing my code. Then I need .itemHeld() and breaked Block (coordinates and MetaData).
I cannot find clear list of events can be fired in client-only mods. It's a little frustrating.
Hi
Does BlockEvent.BlockBreak not working in client-only mods? Or I should place some @ForgeSubscribe or something else
Event i of course registered and dont have bugs inside. Start and work corectly during single player game. In multiplayer dont start. I was check with System.out.println("event start"); as a first line in handler.
Hmmm..
Crafting Tweaks is working client-side only mod. He use Container and IInventory. How? When i open his source files I see .initGui method in event code. In manuals I found info, that opening workbench java initialise gui and proper containers. Where is the truth?
Hmmm..
Crafting Tweaks is working client-side only mod. He use Container and IInventory. How? When i open his source files I see .initGui method in event code. In manuals I found info, that opening workbench java initialise gui and proper containers. Where is the truth?
Of course, I understand. I don't ask about, because I'm to lazy to find among forge fields and methods itself.
1.) Bukkit have this variable (probably ENUM)
2.) Bukkit handle whole world I'm playing
3.) My Forge client send various packets to bukkit server, include custom packets I can create and modify
3.) Question is: how I can ask server about this field?
Hmmm... Are You absolutely sure? On the server I play creatures from spawners and eggs dont give exp.I know, both: spawner and egg are editable - maybe owner set drops to zero. But spawner spawned entities dont give McMMO points either.
And Villagers óffer reset mechanic is simplified, if Npc is spawned by plugin. Only by plugin, and by ANY plugin. Accident?
And last but not least: Bukkit plugin OtherDrops offer random event handling for random spawned mobs.
Hi
Where or how I may get spawn reason of creature. I try to create 1.7.10 client-only mod for automatic trade with Villagers and is very important for me how Villager was spawned: PLUGIN, BREEDING, SPAWNER, SPAWN_EGG...
It's a valid event to catch "Unknown command" message from server? I try to implement client command in my mod WITHOUT register true command and handler. Something like You have describe in first post, and this catchis last thing I need.
Sorry. It's my first visit here, and I was not sure, where I should post my question. Generaly I was post three times Of course I'll delete two others.