WitherDoggie
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World won't load beyond a certain point
WitherDoggie replied to Nimbus's topic in Support & Bug Reports
You should update, but if you have to use 1.8.9, try upgrading to the lastest release. -
World won't load beyond a certain point
WitherDoggie replied to Nimbus's topic in Support & Bug Reports
I'm going to guess you are on a server. It is possible the server is limiting your render distance. The server I play on the most has render distance capped at 6 chunks. This is to prevent lag and reduce the amount of chunks loaded at once. Since you said the world loads around you, but never any further, I'm going to say it's the server doing it. -
You have 1.8 optifine in a 1.10.2 forge client. This won't work. Remove optifine.
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Can't get Orespawn mod to load
WitherDoggie replied to XXAML_GAMER_DXX's topic in Support & Bug Reports
As far as I know of, the Orespawn mod wasn't updated past 1.7.10. So that is why it won't load. -
Perfect. Then I'll do a new dimension instead.(don't know how yet, but I'm always open to learning)
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Perfect. Then I'll do a new dimension instead.(don't know how yet, but I'm always open to learning)
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Before I do what you said, I have a couple questions. Would it be better for me to create a custom dimension instead? Do new dimensions allow for a wide range of customization?
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Before I do what you said, I have a couple questions. Would it be better for me to create a custom dimension instead? Do new dimensions allow for a wide range of customization?
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You have to initialize the seed and drop. The crop is trying to use things that aren't registered in the game.
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You have to initialize the seed and drop. The crop is trying to use things that aren't registered in the game.
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I've done as you said and overriden genTerrainBlocks (changed the vanilla integer names to easier to identify ones), but I can't figure out how to change the stone. I looked online for some help and the things I found told me to just copy the entire method generateBiomeTerrain in the BiomeGenBase class and then modify it to fit my needs. I do not want to copy and paste things unless it is completely necessary. How to I change the stone? ModBiome.class http://pastebin.com/4ZyHv9DJ
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I've done as you said and overriden genTerrainBlocks (changed the vanilla integer names to easier to identify ones), but I can't figure out how to change the stone. I looked online for some help and the things I found told me to just copy the entire method generateBiomeTerrain in the BiomeGenBase class and then modify it to fit my needs. I do not want to copy and paste things unless it is completely necessary. How to I change the stone? ModBiome.class http://pastebin.com/4ZyHv9DJ
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I tracked down the code that fills chunks with stone, and it looks like the stone is generated first then the biome blocks are placed. Not sure what to do with that. Do you happen to know the event that I can use instead? Also, I managed to stop mobs from spawning here.( When I disabled creature spawning, I forgot to disable monster spawning.) I want the biome to only spawn wither skeletons. I made the biome spawn normal skeletons, how can I get wither skeletons to spawn? Please Note: I am not trying to replace the stone in all biomes. I only want my custom stone to generate in my custom biome. All other biomes won't be changed.
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I tracked down the code that fills chunks with stone, and it looks like the stone is generated first then the biome blocks are placed. Not sure what to do with that. Do you happen to know the event that I can use instead? Also, I managed to stop mobs from spawning here.( When I disabled creature spawning, I forgot to disable monster spawning.) I want the biome to only spawn wither skeletons. I made the biome spawn normal skeletons, how can I get wither skeletons to spawn? Please Note: I am not trying to replace the stone in all biomes. I only want my custom stone to generate in my custom biome. All other biomes won't be changed.
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1. Okay thanks, I'll look into it. As far as the vanilla ores go, I was hoping there was a way to disable them and use my custom ores instead. 2. I'll see if I can find a way to work around that. 3. No plants is fine. The biome is supposed to be dead looking. Though I will add some custom plants that can only grow on my custom dirt.