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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)

Tim3Game

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    16
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    April 12, 2016
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    July 5, 2017

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About Tim3Game

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • Location
    Slovensko
  • Personal Text
    A little guy with no friends

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  1. Tim3Game

    Nothing from resources really load

    Tim3Game replied to Tim3Game's topic in Modder Support

    Ok, sorry for stealing your time, but I restarted my PC, and now it's work, even if I add new textures, so sorry, I restarted IntelliJ, MC, removed and created the files but it doesn't worked, and now it doesn't, maybe it was my PC, the last days it's doing weird things.
    • June 17, 2017
    • 3 replies
  2. Tim3Game

    Nothing from resources really load

    Tim3Game replied to Tim3Game's topic in Modder Support

    the separated, and I doesn't found the setting to make it like that
    • June 17, 2017
    • 3 replies
  3. Tim3Game

    Nothing from resources really load

    Tim3Game posted a topic in Modder Support

    Hello, like the 3rd time today, Now I have the problem, that nothing from my resources package loads. I have it like this ... ... but it looks like this ... As I said, I am not really good at this, and for me, I founded less tutorials for Forge than for like Spigot and I don't have any friends that know Forge, only Spigot So sorry for this crap if it's annoying
    • June 17, 2017
    • 3 replies
  4. Tim3Game started following Nothing from resources really load June 17, 2017
  5. Tim3Game

    Open Book GUI in MP

    Tim3Game replied to Tim3Game's topic in Modder Support

    Ok, thanks, I am new to this, so sorry for such stupid things
    • June 17, 2017
    • 6 replies
  6. Tim3Game

    Open Book GUI in MP

    Tim3Game replied to Tim3Game's topic in Modder Support

    I created a contraption that, when I right click a Bookshelf, it opens the book. I created this test book but when I click the BookShelf, it crash, and from the Console output it's the book that's making it to crash. Console output: https://pastebin.com/sdMaZ2kE
    • June 17, 2017
    • 6 replies
  7. Tim3Game

    Can't update remote maven repo - Resourse nexus-maven-repository-index.properties does not exist

    Tim3Game replied to Tim3Game's topic in ForgeGradle

    And what to do ?
    • June 17, 2017
    • 3 replies
  8. Tim3Game started following [1.11.2] Maybe bugged onRenderOverlayEvent, and Can't update remote maven repo - Resourse nexus-maven-repository-index.properties does not exist June 17, 2017
  9. Tim3Game

    Can't update remote maven repo - Resourse nexus-maven-repository-index.properties does not exist

    Tim3Game posted a topic in ForgeGradle

    Hello, After few days of trying to create a functioning MC mod, today I opened IntelliJ and get this problem: And when I click Open repositories List ... and I can't update it because of that error. I found this but when I try to "Refresh all Gradle Projects" I go back from where I started, I get the same error.
    • June 17, 2017
    • 3 replies
  10. Tim3Game

    Open Book GUI in MP

    Tim3Game replied to Tim3Game's topic in Modder Support

    I'm sorry if I described it badly. I meant that the client click a button and it opens a Book GUI for him, without holding a book, and so that it can be opened in Multiplayer (Like a Spigot server without mods)
    • June 17, 2017
    • 6 replies
  11. Tim3Game

    Open Book GUI in MP

    Tim3Game posted a topic in Modder Support

    Hello, Is it possible to open a Book Gui with Contents in Multiplayer ? And if is, what is the best way to do that ?
    • June 16, 2017
    • 6 replies
  12. Tim3Game

    [1.11.2] Maybe bugged onRenderOverlayEvent

    Tim3Game replied to Tim3Game's topic in Modder Support

    I had to change something, but it worked like butter, really thanks diesieben07 und draganz
    • June 14, 2017
    • 4 replies
  13. Tim3Game

    [1.11.2] Maybe bugged onRenderOverlayEvent

    Tim3Game replied to Tim3Game's topic in Modder Support

    And what thinks like Debug, EscapeMenu and thinks like that ?
    • June 14, 2017
    • 4 replies
  14. Tim3Game

    [1.11.2] Maybe bugged onRenderOverlayEvent

    Tim3Game posted a topic in Modder Support

    Hello, I have a little problem. I new to Minecraft modding and I was trying to make a mod with random things, one of them a overlay with informations. It's all working, but the problem is, that the CHAT section is rendering event if the Chat is not opened, and the same thing for the TEXT section is rendering even in debug, where it's overlapping. I added a statement that it shouldn't render when the ElementType.DEBUG is active but even that isn't working, and all tutorials I founded where for older versions. CODE: @SideOnly(Side.CLIENT) public class onRenderGameOverlay { @SubscribeEvent public void onRenderOverlay(RenderGameOverlayEvent.Pre e) { if (Minecraft.getMinecraft() != null && Minecraft.getMinecraft().player != null) { Minecraft mc = Minecraft.getMinecraft(); FontRenderer fr = mc.fontRendererObj; if (e.getType() == RenderGameOverlayEvent.ElementType.TEXT) { // Name fr.drawStringWithShadow(TextFormatting.BLUE + "" + TextFormatting.BOLD + Reference.FULL_NAME + TextFormatting.DARK_GREEN + " " + TextFormatting.BOLD + "v." + Reference.VERSION, 3, 5, 0xffffff); // Player Data fr.drawStringWithShadow(TextFormatting.DARK_GRAY + "[" + TextFormatting.GOLD + "Name" + TextFormatting.DARK_GRAY + "] " + TextFormatting.WHITE + mc.player.getName(), 3, 20, 0xffffff); fr.drawStringWithShadow(TextFormatting.DARK_GRAY + "[" + TextFormatting.GOLD + "FPS" + TextFormatting.DARK_GRAY + "] " + TextFormatting.WHITE + Minecraft.getDebugFPS(), 3, 40, 0xffffff); fr.drawString(Main.DATA_DEV + "", 100, 100, 0xffffff); // DEV DATA if (Main.DATA_DEV) { fr.drawStringWithShadow(TextFormatting.DARK_PURPLE + "[" + TextFormatting.LIGHT_PURPLE + "UUID" + TextFormatting.DARK_PURPLE + "] " + TextFormatting.WHITE + mc.player.getUniqueID(), 3, e.getResolution().getScaledHeight()-15, 0xffffff); } } else if (e.getType() == RenderGameOverlayEvent.ElementType.CHAT) { ScaledResolution res = e.getResolution(); //Color Codes fr.drawStringWithShadow(TextFormatting.AQUA + "&c - AQUA", res.getScaledWidth()-50, res.getScaledHeight()-50, 0xffffff); } } } }
    • June 13, 2017
    • 4 replies
  15. Tim3Game

    [Eclipse] I have more files that i expected to have

    Tim3Game replied to Tim3Game's topic in Modder Support

    Oh, it was that, thanks, i could't find how to change it
    • April 12, 2016
    • 6 replies
  16. Tim3Game

    [Eclipse] I have more files that i expected to have

    Tim3Game replied to Tim3Game's topic in Modder Support

    Ok, because this guy that maked a 1.8.9 coding tutorial and other in 1.8 and 1.7.10 had this: http://prntscr.com/ari5fv
    • April 12, 2016
    • 6 replies
  17. Tim3Game

    [Eclipse] I have more files that i expected to have

    Tim3Game replied to Tim3Game's topic in Modder Support

    Sorry, i added the photo (PHOTO: http://prntscr.com/arhzrd) And, i maked it like you and in other 3 videos was said.
    • April 12, 2016
    • 6 replies
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