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Keepsedge

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    energy.keeper@gmail.com
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    PA, USA
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    Java < perl

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  1. I'm currently at work. However I will look onto the Comm9nSetupEvent as soon as I'm done. When I set up my environment all I ran was: Gradlew genEclipseRuns eclipse As per the readme. So I'm not sure why the source is not attached.
  2. I wrote an implementation of block/orientable because I had issues with blockstates a few days ago, and it's something I read was nessicary to do in order to fix it. I realize I have a perfectly good static object to get a copy of my block, however using it throws exactly the same error. As the registry is obviously not build yet - I was just trying a different approach. I used a null check to disable ore gen untill after the registry is created, which should be prior to the gsne finishing loading, just to see if it would help things.... it does not, the game still crashes, with a NullPointerException two calls after my registry code fires. The try/catch is for the NPE. it also does not function as intended. If I had the source attached to eclipse, I could check out vanilla implementations and likely already have these problem solved. I will automate nearly all registry code once I fully understand what needs to happen in order to do so, presumably with a wrapper of some sort.
  3. I have been working on some code for a few days now, and I have been making progress with the readthedocs site. I have run into an issue with Generating Features. Since the prefered method of doing things seems to be via the DeferredRegistry I have been using it as much as possible, My biggest problem however is that Eclipse complains that there is no source, or javadocs attached to the project. And without them, i'm flying blind. If anyone could tell me where i can find the docs to attach them that would be well (Forge 36.0.14). The other issue I'm running into with ore gen. I have tried several, very different approaches, using examples from GitHub from mods like Mekanisim, Create, ImmersiveEnginering, as well as several youtube videos. I am continually confronted with an error that says that the Registry Object is not present when I Register a new Feature with a reference to the ore block i want to spawn. I have tried creating a static variable and used that as a reference (I know that's a bad, but i was debugging). I have tried to pull the Block back from the Registry using RegistryObject.of( ResourceLocation, Class). Always the same result. I have put the code up on GitHub at https://github.com/Keepsedge/ATWorld/blob/main/src/main/java/com/keepsworks/minecraft/atworld/world/generation/OreGenerator.java Any and all help is very much appreciated.
  4. I have not written any code for Minecraft since 1.7.10 and my-my how things have changed. To brush up on the new way of doing things, I have been using a tutorial I found here=http://shadowfacts.net/tutorials/forge-modding-112/ I believe I have followed the tutorial correctly, however none of my mod's resources load when I test the client. In fact, the code found in the proxy doesn't even fire (i set a break point, and ran through debugging). I assume that I am not using domains correctly, but after about attempt 15, I'm out of ideas Attached is every file in src/main.java Altaris.java all resources are located at: src/main/resources/assets/altaris/lang/en_us.lang src/main/resources/assets/altaris/models/item/ingot_copper.json src/main/resources/assets/altaris/textures/items/ingot_copper.png Any help as to why none of the resources load in game would be greatly appreciated. - That is to say, the item has no texture, no language translation, incorrect 3D model (I believe it is defaulting to cube_all). ClientProxy.java CommonProxy.java ItemBase.java ModItems.java TabAltarisBlocks.java TabAltarisItems.java
  5. Just wanted to chime in here and say that if anyone is receiving a stackoverflow exception during the :recompileMc task - update your JDK. This had me confused for about an hour this morning. - I updated to jdk 7u80 and everything went off without a hitch. [Original Error] http://pastebin.com/BDhapB5Q As it was generated from "gradle setupDecompWorkspace eclipse"
  6. STAHP using Ubuntu! for the love of everything holy. Get CentOS, or any other Red Hat based Distro. That being said... download the universal of MinecraftForge that you want to run. SFTP it to your Linux Box. (that way you use the ad.fly links) OR use your GUI Browser in linux. #set up your system [user@server]$ su - # enter password # Note on Ubuntu systems you may have to set roots password by saying: sudo passwd root [root@server]# useradd -m minecraft [root@server]# cp /path/to/universal.jar /home/minecraft/Minecraft-Forge-Universal.jar [root@server]# chown minecraft:minecraft /home/minecraft/Minecraft-Forge-Universal.jar [root@server]# exit [user@server]$ screen -S minecraft #a screen session opens [user@server]$ su - [root@server]# su - minecraft [minecraft@server]$ java -Xms512M -Xmx4096M -jar "Minecraft-Forge-Universal.jar" # Press CONTROL + A # Let go of control and A, and press "d" # this will detach the screen session allowing the server console to run in a private session. # if you need access to the terminal, type # [user@server]$ screen -r minecraft # and it will open for you to view / input commands # This is still better to do on CentOS Box's.... I've been running MC servers since Beta 1.7.3.
  7. It's not a very good mod. In fact its not even original. By that, I don't mean that i hacked ideas off of other more popular mods and their authors - i mean i ripped it right from Mojang K, So, I have a mod pack I run called AutoTech, its s hybrid modpack that originally set out to replace Tekkit / Technic after we updated to 1.3.x - I stayed on top of keeping things updated until 1.4.7. The worst thing happened then... EloraM stopped updating RedPower - Epic Sadness -- Because I am not experenced enough to attempt to recreate some of Red Power's functionality, I opted for the lazy route. a Mod that adds blocks from 1.5.x and 1.6.x to MC 1.4.7 That is: - Redstone Block - Coal Block - Charcoal Block (because it was easy enough to toss in) - Hardened Clay - Stained Clay (with exact crafting recipes from vanilla) - Quartz Blocks (pillars mimic vanilla behavior) - Quartz Ore (Does not generate yet - working on that) - Quartz Stairs - Quartz Half Slabs (does not yet stack into a single block on TODO list) - Haybale (with exact behavior of vanilla) // Additional Features: - Coal and Charcoal blocks can be used as a furnace fuel for exactly 9 times the fuel of a single piece of coal. No gain or loss just convenience. //TODO: - add NetherQuartz World Gen - get half slabs to combine into a single block - double slab - Haybales need to have a crafting recipe - not all quartz related blocks have a crafting recipe. This mod does not add horses, and adding horses is beyond both the scope of my intent, and skill. (Use Dr. Zark's Mo' Creatures) http://i292.photobucket.com/albums/mm23/Keepsedge/2013-09-10_043236.png[/img] I'm not making the mod available until i have polished it up a bit. (Wrap up world gen / recipes at least). But I'd like to know what the general community feel is about this. I know that 1.4.7 is old, and we're already on snapshots sending us toward 1.7. - At point of release, i would not restrict the mods usage, as I don't feel its my place to do so. Really I'm only adding functionality that would have been added anyway. And aside from the time, I can't really claim ownership. So The mod would be freely distributed for all modpacks, public and private, feed the beast, technic, whatever. I guess the question I want answered is, "am I wasting my time?" -- Keep [edit] Sorry posted in the wrong forum - my intent was to discuss the usefulness of a mod developed for a quickly aging version of MC, not so much the mod I made.[/edit]
  8. A "well authored" mod will never be played alone. I started writing my mod a month or so ago, It's by no means "good" yet, many incomplete features, Blocks which have absolutely no purpose yet. (its planned, but not implemented). Items of the same story. - my testing team LOVES it, and refuses to play MC without it - even incomplete - and my shit is pretty expensive A game, and modifications or extension must be balanced or it simply wont be fun. If you want everything for free, play in creative, or use NEI in cheat mode. We're not taking hours of careful thought in how to make things fair, and throwing it out teh window because you want the piston dupe bug back.
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