ProfessorFalken
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I tried replacing the common folder like you suggested, and I got this error. cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:109) at cpw.mods.fml.common.Loader.preModInit(Loader.java:232) at cpw.mods.fml.common.Loader.loadMods(Loader.java:568) at cpw.mods.fml.server.FMLServerHandler.onPreLoad(FMLServerHandler.java:130) at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:155) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411) at dn.run(SourceFile:492) Caused by: java.lang.ClassCastException: cpw.mods.fml.common.modloader.ModLoaderModContainer cannot be cast to cpw.mods.fml.server.ModLoaderModContainer at ModLoader.setInGameHook(ModLoader.java:523) at mod_EE.<init>(mod_EE.java:63) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance0(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:105) ... 6 more I'm guessing there is a file somewhere else in the FML zip that also needed to be copied. So I guess I will just have to wait for forge 108...
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FLM, according to the website below wont work with Forge. http://www.minecraftforum.net/topic/1149336-125-fml-the-forge-friendly-mod-loader-for-servers/ How do I use it get the mods to load in the right order if it crashes the server?
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Both Buildcraft and Redpower are loading in the wrong order. Will the new release fix this problem? Or at least allow us to select the order (such as making it alphabetical)?
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How do you update FML?
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and its priorities are wrong, buildcraft core should load before the other buildcraft mods
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FML=?
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How do you change the order that mods load in? I have tried alphabetical, but it didn't work. Here is the line from the server file. Sorted mod list [aaaCodeChickenCore-Server 0.5.2.zip, wbuildcraft-server-B-energy-2.2.14.zip, aaNotEnoughItems-Server 1.2.1.zip, RedPowerdWorld-Server-2.0pr5b1.zip, wbuildcraft-server-A-core-2.2.14aaaaaaaa.zip, wbuildcraft-server-B-factory-2.2.14.zip, RedPowerLighting-Server-2.0pr5b1.zip, zIC2NuclearControl_server_v1.1.5.zip, wbuildcraft-server-B-builders-2.2.14.zip, RedPowerzControl-Server-2.0pr5b1.zip, wbuildcraft-server-B-transport-2.2.14.zip, aindustrialcraft-2-server_1.95b.jar, RedPowerMachine-Server-2.0pr5b1.zip, RedPowerWiring-Server-2.0pr5b1.zip, zmod_compactsolars-server-2.2.0.5.zip, aEE2ServerV1.4.4.1.jar, RedPowerCore-Server-2.0pr5b1aaaaaaaa.zip, RedPowerLogic-Server-2.0pr5b1.zip, zBCIC2crossover server v1.28.zip, minecraft_server.jar]