My present version still renders invisible:
This is what I have currently for EntityBlaster Bolt class:
package com.glistre.glistremod.projectiles.blaster;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import java.util.List;
import com.glistre.glistremod.GlistreMod;
import com.glistre.glistremod.init.GlistreEntityRegistry;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityBlasterBolt extends Entity
{
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private Block inTile;
private int inData;
private boolean inGround;
/** 1 if the player can pick up the arrow */
public int canBePickedUp;
/** Seems to be some sort of timer for animating an arrow. */
public int arrowShake;
/** The owner of this arrow. */
public Entity shootingEntity;
private int ticksInGround;
private int ticksInAir;
// private double damage = 2.0D; //original value
// sets damage to entity from blasterbolt hit
private double damage = 6.0D;
/** The amount of knockback an arrow applies when it hits a mob. */
private int knockbackStrength;
// private float explosionRadius;
//sets the explosion radius 1.0F is not too crazy
private float explosionRadius= 0.5F;
public EntityBlasterBolt(World worldIn)
{
super(worldIn);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityBlasterBolt(World worldIn, double x, double y, double z)
{
super(worldIn);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.setPosition(x, y, z);
// this.getYOffset();
}
public EntityBlasterBolt(World worldIn, EntityLivingBase shooter, EntityLivingBase target, float float0, float float1)
{
super(worldIn);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
double d0 = target.posX - shooter.posX;
double d1 = target.getEntityBoundingBox().minY + (double)(target.height / 3.0F) - this.posY;
double d2 = target.posZ - shooter.posZ;
double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (d3 >= 1.0E-7D)
{
float f = (float)(MathHelper.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
float f1 = (float)(-(MathHelper.atan2(d1, d3) * 180.0D / Math.PI));
double d4 = d0 / d3;
double d5 = d2 / d3;
this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f, f1);
float f2 = (float)(d3 * 0.20000000298023224D);
this.setThrowableHeading(d0, d1 + (double)f2, d2, float0, float1);
//1.8 update next line was yoffset = 0.0F now 0.0D method in Entity
// this.getYOffset();
//// this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
//// float f4 = (float)d3 * 0.2F;
//// this.setThrowableHeading(d0, d1 + (double)f4, d2, float0, float1);
}
}
//velocity == shadow?
public EntityBlasterBolt(World worldIn, EntityLivingBase shooter, float velocity)
{
super(worldIn);
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer)
{
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
// this.getYOffset();
this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity * 1.5F, 1.0F);
}
protected void entityInit()
{
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
*/
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
{
float f = MathHelper.sqrt_double(x * x + y * y + z * z);
x = x / (double)f;
y = y / (double)f;
z = z / (double)f;
x = x + this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
y = y + this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
z = z + this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
x = x * (double)velocity;
y = y * (double)velocity;
z = z * (double)velocity;
this.motionX = x;
this.motionY = y;
this.motionZ = z;
float f1 = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float)(MathHelper.atan2(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(MathHelper.atan2(y, (double)f1) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
/**
* Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
* posY, posZ, yaw, pitch
*/
// func_180426_a replaced #setPositionAndRotation2 in 1.8 update then back to setPositionAndRotation2 again
@Override
@SideOnly(Side.CLIENT)
public void setPositionAndRotation2(double x, double y, double z, float floatYaw, float floatPitch, int pofRotationIncrements, boolean isTeleport)
{
this.setPosition(x, y, z);
this.setRotation(floatYaw, floatPitch);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
@SideOnly(Side.CLIENT)
public void setVelocity(double x, double y, double z)
{
this.motionX = x;
this.motionY = y;
this.motionZ = z;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
{
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air)
{
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);
if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
{
this.inGround = true;
}
}
if (this.arrowShake > 0)
{
--this.arrowShake;
}
if (this.inGround)
{
int j = block.getMetaFromState(iblockstate);
if (block == this.inTile && j == this.inData)
{
++this.ticksInGround;
//changed 1200 to 10 in next line to try to remove arrow
if (this.ticksInGround >= 10)
{
this.setDead();
}
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
vec31 = new Vec3(this.posX, this.posY, this.posZ);
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null)
{
vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
{
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null)
{
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null)
{
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
{
EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
{
movingobjectposition = null;
}
}
float f2;
float f3;
float f4;
if (movingobjectposition != null)
{
if (movingobjectposition.entityHit != null)
{
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int k = MathHelper.ceiling_double_int((double)f2 * this.damage);
if (this.getIsCritical())
{
k += this.rand.nextInt(k / 2 + 2);
}
DamageSource damagesource;
if (this.shootingEntity == null)
{
damagesource = DamageSource.causeThrownDamage(this, this);
}
else
{
damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
{
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
{
if (movingobjectposition.entityHit instanceof EntityLivingBase)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;
if (!this.worldObj.isRemote)
{
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0)
{
f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f4 > 0.0F)
{
movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
}
}
if (this.shootingEntity instanceof EntityLivingBase)
{
//1.8.9 .func_151384_a changed to apply Thorn Enchants
EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase)this.shootingEntity, entitylivingbase);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
{
((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("glistremod:ender_blaster", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
//creates explosion on entity hit
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)this.explosionRadius, true);
//next line possibly lower sound volume /raise pitch of explosion?
// this.playSound("random.explosion1", 2.1F, 4.2F);
this.setDead();
//sets fire to entity hit
movingobjectposition.entityHit.setFire(10);
if (!(movingobjectposition.entityHit instanceof EntityEnderman))
{
this.setDead();
}
}
else
{
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
}
else
{
BlockPos blockpos1 = movingobjectposition.getBlockPos();
this.xTile = blockpos1.getX();
this.yTile = blockpos1.getY();
this.zTile = blockpos1.getZ();
iblockstate = this.worldObj.getBlockState(blockpos1);
this.inTile = iblockstate.getBlock();
this.inData = this.inTile.getMetaFromState(iblockstate);
this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;
//this is the sound when it hits a target
this.playSound("glistremod:ender_blaster", 1.0F, 2.0F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true;
this.arrowShake = 7;
this.setIsCritical(false);
if (this.inTile.getMaterial() != Material.air)
{
this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);
}
}
}
if (this.getIsCritical())
{
for (i = 0; i < 4; ++i)
{
//change from "crit" (arrow smoke) to "" to remove particle effect or magicCrit (blue), witchMagic (heavy purple) or smoke or bubble or fireworksSpark (white X's)
// this.worldObj.spawnParticle(EnumParticleTypes.SPELL_WITCH, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
// this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
{
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
{
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
{
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
{
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
f3 = 0.99F;
f1 = 0.05F;
if (this.isInWater())
{
for (int l = 0; l < 4; ++l)
{
f4 = 0.25F;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);
}
f3 = 0.6F;
}
if (this.isWet())
{
this.extinguish();
}
this.motionX *= (double)f3;
this.motionY *= (double)f3;
this.motionZ *= (double)f3;
this.motionY -= (double)f1;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound p_70014_1_)
{
p_70014_1_.setShort("xTile", (short)this.xTile);
p_70014_1_.setShort("yTile", (short)this.yTile);
p_70014_1_.setShort("zTile", (short)this.zTile);
p_70014_1_.setShort("life", (short)this.ticksInGround);
p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.inTile));
p_70014_1_.setByte("inData", (byte)this.inData);
p_70014_1_.setByte("shake", (byte)this.arrowShake);
p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
p_70014_1_.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound p_70037_1_)
{
this.xTile = p_70037_1_.getShort("xTile");
this.yTile = p_70037_1_.getShort("yTile");
this.zTile = p_70037_1_.getShort("zTile");
this.ticksInGround = p_70037_1_.getShort("life");
this.inTile = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
this.inData = p_70037_1_.getByte("inData") & 255;
this.arrowShake = p_70037_1_.getByte("shake") & 255;
this.inGround = p_70037_1_.getByte("inGround") == 1;
if (p_70037_1_.hasKey("damage", 99))
{
this.damage = p_70037_1_.getDouble("damage");
}
if (p_70037_1_.hasKey("pickup", 99))
{
this.canBePickedUp = p_70037_1_.getByte("pickup");
}
else if (p_70037_1_.hasKey("player", 99))
{
this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
}
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer p_70100_1_)
{
// removed !this.worldObj.isRemote &&
if ( this.inGround && this.arrowShake <= 0)
{
boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;
if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(GlistreEntityRegistry.blaster_bolt_1, 1)))
{
flag = false;
}
if (flag)
{
this.playSound("glistremod:ender_blaster", 1.0F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
p_70100_1_.onItemPickup(this, 1);
this.setDead();
}
}
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
@SideOnly(Side.CLIENT)
public float getShadowSize()
{
return 0.0F;
}
public void setDamage(double p_70239_1_)
{
this.damage = p_70239_1_;
}
public double getDamage()
{
return this.damage;
}
/**
* Sets the amount of knockback the arrow applies when it hits a mob.
*/
public void setKnockbackStrength(int p_70240_1_)
{
this.knockbackStrength = p_70240_1_;
}
/**
* If returns false, the item will not inflict any damage against entities.
*/
public boolean canAttackWithItem()
{
return false;
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public void setIsCritical(boolean p_70243_1_)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70243_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
}
}
/**
* Whether the arrow has a stream of critical hit particles flying behind it.
*/
public boolean getIsCritical()
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
return (b0 & 1) != 0;
}
//next is 1.11
/* @Override
public ItemStack getArrowStack() {
return new ItemStack(GlistreEntityRegistry.blaster_bolt_1);
}*/
// @Override
/**
* Called by the server when constructing the spawn packet.
* Data should be added to the provided stream.
*
* @param buffer The packet data stream
*/
/* public void writeSpawnData(ByteBuf buffer) {
buffer.writeInt(shootingEntity != null ? shootingEntity.getEntityId() : -1);
}
@Override
public void readSpawnData (ByteBuf buffer) {
//Replicate EntityArrow's special spawn packet handling from NetHandlerPlayClient#handleSpawnObject:
Entity shooter = worldObj.getEntityByID(buffer.readInt());
if (shooter instanceof EntityLivingBase)
{
shootingEntity = (EntityLivingBase)
shooter;
}
}*/
}
RendreBlast (my renderer):
package com.glistre.glistremod.projectiles.blaster;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderArrow;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import net.minecraftforge.fml.relauncher.SideOnly;
import com.glistre.glistremod.GlistreMod;
import com.glistre.glistremod.init.GlistreEntityRegistry;
import com.glistre.glistremod.projectiles.blaster.EntityBlasterBolt;
import com.glistre.glistremod.reference.Reference;
/*//, Item item, RenderItem renderItem)
public RendreBlast(RenderManager renderManager) {
//super(Minecraft.getMinecraft().getRenderManager());
super(renderManager);*/
@SideOnly(Side.CLIENT)
public class RendreBlast extends Render<EntityBlasterBolt>
{
public RendreBlast(RenderManager renderManagerIn) {
super(renderManagerIn);
}
public static final ResourceLocation blastTextures = new ResourceLocation(Reference.MOD_ID + ":" + "textures/entities/blaster_bolt_1.png");
// }
protected ResourceLocation getEntityTexture(EntityBlasterBolt entity) {
return blastTextures;
}
// private static final ResourceLocation blastTextures = new ResourceLocation(Reference.MOD_ID + ":" + "textures/entities/ender_bolt_1.png");
public void doRender(EntityBlasterBolt par1EntityBlasterBolt, double x, double y, double z, float entityYaw, Float partialTicks)
{
// this.loadTexture("/GlistreMod/blast.png");
this.bindEntityTexture(par1EntityBlasterBolt);
this.renderManager.renderEngine.bindTexture(blastTextures);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);//added from arrow might make it white
GlStateManager.pushMatrix();
GlStateManager.translate((float)x, (float)y, (float)z);
GlStateManager.rotate(par1EntityBlasterBolt.prevRotationYaw + (par1EntityBlasterBolt.rotationYaw - par1EntityBlasterBolt.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(par1EntityBlasterBolt.prevRotationPitch + (par1EntityBlasterBolt.rotationPitch - par1EntityBlasterBolt.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.getInstance();
// Minecraft.getMinecraft().getRenderItem().renderItem(GlistreEntityRegistry.blaster_bolt_1), ItemCameraTransforms.TransformType.GROUND);
//1.8 update added WorldRenderer and change var10 to worldrenderer
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
int i = 0;
float var12 = 0.0F;
float var13 = 0.5F;
float var14 = (float)(0 + i * 10) / 32.0F;
float var15 = (float)(5 + i * 10) / 32.0F;
float var16 = 0.0F;
float var17 = 0.15625F;
float var18 = (float)(5 + i * 10) / 32.0F;
float var19 = (float)(10 + i * 10) / 32.0F;
float var20 = 0.05625F;
// GL11.glEnable(GL12.GL_RESCALE_NORMAL); changed to below
GlStateManager.enableRescaleNormal();
// GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
// GlStateManager.rotate((float)(this.renderManager.options.thirdPersonView == 2 ? -1 : 1) * this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
float var21 = (float)par1EntityBlasterBolt.arrowShake - partialTicks;
if (var21 > 0.0F)
{
float var22 = -MathHelper.sin(var21 * 3.0F) * var21;
// GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F); //changed to below
GlStateManager.rotate(var22, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(var20, var20, var20);
GlStateManager.translate(-4.0F, 0.0F, 0.0F);
GL11.glNormal3f(var20, 0.0F, 0.0F);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)var16, (double)var18);
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)var17, (double)var18);
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)var17, (double)var19);
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)var16, (double)var19);
tessellator.draw();
GL11.glNormal3f(-var20, 0.0F, 0.0F);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)var16, (double)var18);
worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)var17, (double)var18);
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)var17, (double)var19);
worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)var16, (double)var19);
tessellator.draw();
for (int var23 = 0; var23 < 4; ++var23)
{
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, var20);
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)var12, (double)var14);
worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)var13, (double)var14);
worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)var13, (double)var15);
worldrenderer.pos(-8.0D, 2.0D, 0.0D).tex((double)var12, (double)var15);
tessellator.draw();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(par1EntityBlasterBolt, x, y, z, entityYaw, partialTicks);
}
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
/* @Override
public void doRender(EntityBlasterBolt par1EntityBlasterBolt, double x, double y, double z, float entityYaw, float partialTicks)
{
// entity.getRender(renderManager).doRender(entity.otherEntity, x, y, z, entityYaw, partialTicks);
// super.doRender(par1EntityBlasterBolt, x, y, z, entityYaw, partialTicks);
// this.doRender((EntityBlasterBolt)par1Entity, par2, par4, par6, par8, par9);
this.doRender((EntityBlasterBolt)par1EntityBlasterBolt, x, x, z, entityYaw, partialTicks);
}*/
/* @Override
protected boolean bindEntityTexture(Entity entity)
{
ResourceLocation resourcelocation = this.getEntityTexture(entity);
if (resourcelocation == null)
{
return false;
}
else
{
this.bindTexture(resourcelocation);
return true;
}
}
@Override
public void bindTexture(ResourceLocation location)
{
this.renderManager.renderEngine.bindTexture(location);
}*/
/* @Override
public ResourceLocation getEntityTexture(EntityBlasterBolt entity) {
return blastTextures;
}
}*/