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Brickfix

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  1. hm ... the totems are basically a retextured command block, with some changes so it does not need a redstone input etc. They should not act as chunkloaders Unfortunatly I don't have the time to update anytime soon, sorry about that
  2. Hi I haven't had the chance to code for quite a while, and no update will turn up anytime soon. But actually I thought I had it balanced out quite well... What where the coords of the beacon you found? If any value is smaller +/- 1000, I recommend to use the newest version
  3. jup, that's how you do it. I can't really upload any source right now, as I am constantly trying and changing things, even though there has not been any update for a while. Also, up to now there is nothing really complicated I have done, you can ask me how certain things in my mod work any time
  4. I am not too expirienced with this, but I am currently tinkering around with AIs so maybe this could be some way: Look at the targeting AI, you could copy some things, and save all targeted entities (targeted by your robot mobs) into a list, and than create a method to choose which entity to target in the overall list.
  5. Sorry, here they are: Registration, registered under the FMLPreInitialisationEvent in the main modclass, package com.brickfix.roleplaymod.entity; import com.brickfix.roleplaymod.RoleplayMod; import net.minecraft.entity.EntityList; import net.minecraftforge.fml.common.registry.EntityRegistry; public class RPEntities { public static void mainRegistry() { registerEntity(); } public static void registerEntity() { createEntity(EntityTestMob.class, "TestMob", 0xE80C0C, 0x0CE876); } public static void createEntity(Class entityClass, String entityName, int solidColour, int spotColour) { int randomId = EntityRegistry.findGlobalUniqueEntityId(); EntityRegistry.registerGlobalEntityID(entityClass, entityName, randomId); EntityRegistry.registerModEntity(entityClass, entityName, randomId, RoleplayMod.instance, 32, 1, true); createEgg(randomId, solidColour, spotColour); } private static void createEgg(int randomId, int solidColour, int spotColour) { EntityList.entityEggs.put(Integer.valueOf(randomId), new EntityList.EntityEggInfo(randomId, solidColour, spotColour)); } } The Entity class: package com.brickfix.roleplaymod.entity; import java.util.Random; import com.brickfix.roleplaymod.ExtendedPlayerData; import com.brickfix.roleplaymod.RoleplayMod; import com.brickfix.roleplaymod.container.ContainerNPC; import com.brickfix.roleplaymod.util.SpeechFactory; import com.google.common.base.Predicate; import net.minecraft.block.BlockAnvil; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.IRangedAttackMob; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIArrowAttack; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.monster.EntityCaveSpider; import net.minecraft.entity.monster.EntityCreeper; import net.minecraft.entity.monster.EntitySkeleton; import net.minecraft.entity.monster.EntitySpider; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityOcelot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.inventory.AnimalChest; import net.minecraft.inventory.Container; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.DamageSource; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.world.IInteractionObject; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; public class EntityTestMob extends EntityAgeable { public EntityTestMob(World worldIn) { super(worldIn); this.setSize(1.0F, 2.0F); this.setEntityToolsAndArmor(); this.tasks.addTask(0, new EntityAIWander(this, 0.5D)); this.tasks.addTask(2, new EntityAILookIdle(this)); this.tasks.addTask(3, new EntityAISwimming(this)); this.tasks.addTask(4, new EntityAITempt(this, 0.6D, Items.apple, false)); this.tasks.addTask(5, new EntityAIAvoidEntity(this, new Predicate() { public boolean shallAvoid(Entity entity) { return entity instanceof EntityCreeper; } public boolean apply(Object entityObject) { return this.shallAvoid((Entity)entityObject); } }, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityZombie.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySkeleton.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntitySpider.class, 1.0D, true)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityCaveSpider.class, 1.0D, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityZombie.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntitySpider.class, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityCaveSpider.class, true)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); } @Override protected void entityInit() { super.entityInit(); Random rnd = new Random(); byte b = (byte)(rnd.nextInt(2)); this.dataWatcher.addObject(13, new Byte((byte)b)); } @Override public boolean canDespawn() { return false; } public boolean isAIEnabled() { return true; } public boolean interact(EntityPlayer player) { ItemStack item = player.inventory.getCurrentItem(); boolean flag = item != null && item.getItem() == Items.spawn_egg; if (!flag && !this.worldObj.isRemote) { if (player.isSneaking()) player.openGui(RoleplayMod.instance, 0, worldObj, this.getEntityId(), 0, 0); else { ChatComponentText message = new SpeechFactory().createNewMessage(this, player); //ChatComponentText message2 = new ChatComponentText("Your current popularity is " + ExtendedPlayerData.get(player).getAlignment()); player.addChatMessage(message); //player.addChatMessage(message2); //if (this.getNPCType() == 1) this.setNPCType(0); //else this.setNPCType(1); } return true; } else return super.interact(player); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.5D);; this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(2.0D); } @Override public EntityAgeable createChild(EntityAgeable ageable) { return new EntityTestMob(worldObj); } protected void setEntityToolsAndArmor() { Random rnd = new Random(); int k=0; int ran1 = rnd.nextInt(5); int ran2; ItemStack item = null; do { ran2=rnd.nextInt(3); switch(k) { case 0: if (ran2 == 0) item = new ItemStack(Items.stone_pickaxe); else if (ran2==1) item = new ItemStack(Items.stone_sword); else if (ran2==2) item = new ItemStack(Items.stone_axe); break; case 4: if (ran2==0) item = new ItemStack(Items.leather_boots); else if (ran2==1) item = new ItemStack(Items.iron_boots); else if (ran2==2) item = new ItemStack(Items.chainmail_boots); break; case 3: if (ran2==0) item = new ItemStack(Items.leather_leggings); else if (ran2==2) item = new ItemStack(Items.chainmail_leggings); break; case 2: if (ran2==0) item = new ItemStack(Items.leather_chestplate); else if (ran2==2) item = new ItemStack(Items.chainmail_chestplate); break; case 1: if (ran2==0) item = new ItemStack(Items.chainmail_helmet); } this.setCurrentItemOrArmor(k, item); k++; } while (k<ran1); } @Override public boolean attackEntityAsMob(Entity entity) { float f = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int i = 0; if (entity instanceof EntityLivingBase) { f += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)entity).getCreatureAttribute()); i += EnchantmentHelper.getKnockbackModifier(this); } boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), f); if (flag) { if (i > 0) { entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)i * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int j = EnchantmentHelper.getFireAspectModifier(this); if (j > 0) { entity.setFire(j * 4); } this.func_174815_a(this, entity); } return flag; } public void setNPCType(int i) { this.dataWatcher.updateObject(13, Byte.valueOf((byte)i)); } public int getNPCType() { return this.dataWatcher.getWatchableObjectByte(13); } @Override public void writeEntityToNBT(NBTTagCompound tag) { super.writeEntityToNBT(tag); tag.setByte("NPCType", (byte)this.getNPCType()); } @Override public void readEntityFromNBT(NBTTagCompound tag) { super.readEntityFromNBT(tag); if (tag.hasKey("NPCType")) { byte b0 = tag.getByte("NPCType"); this.setNPCType(b0); System.out.println("The type of the NPC is " + b0); } } } And the render class: package com.brickfix.roleplaymod.rendering; import com.brickfix.roleplaymod.entity.EntityTestMob; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCustomHead; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class TestMobRenderer extends RenderLiving { private static final ResourceLocation civilianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/testmob.png"); private static final ResourceLocation guardianTexture = new ResourceLocation("roleplaymod:textures/entities/rpgnpcs/NPCWarrior.png"); public ModelBiped modelBipedMain; public TestMobRenderer(RenderManager renderManager, ModelBase model, float f) { super(renderManager, model, f); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) { protected void noClueWhatThisDoes() { this.field_177186_d = new ModelBiped(1.0F); this.field_177189_c = new ModelBiped(0.5F); } }; this.addLayer(layerbipedarmor); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return this.getEntityTextureFromType((EntityTestMob) entity); } protected ResourceLocation getEntityTextureFromType(EntityTestMob entity) { return entity.getNPCType() == 1 ? this.guardianTexture : this.civilianTexture; } } Thanks again for any help (:
  6. Hi, As said above, the Entity seems to not render the armor all the times. Sometimes it is just one single piece of armor, sometimes everything. I compared all my code to the minecraft code (for example all for the Zombie entities), but the problem persists. Any ideas? Thanks for the help in advance (:
  7. So I am trying this, but without any success... I implemented IInteractionObject in the NPCs class, created the GUI, the Container, a GuiHandler, registered it in the modfile, and so on. But unfortunatly my GUI still doesn't open. Could somebody look over my code? Possible problems could be the GuiHandler, or the @Override functions that came with the implementation of IInteractionObject into the NPCs class, I might have done something wrong... This is my NPCs class: This is my GuiContainer This is my Gui This is my GuiHandler Thanks for any help again (:
  8. Wups, I just see my explanation wasn't the best I have a custom Entity, an NPC. When rightclicked, I want it to display a GUI and add a way to communicate with the NPC, get Quests etc. . The only problem is that, other than with blocks, most GUIs seem to be hardcoded when it comes to players: player.displayGUIHorse() player.displayGUIBook() player.disiplayGUIChest() Those functions above are very specific and don't give me what I would like to do. The two functions I consider tapping into are either: player.displayGUI() player.displayVillageTraderGUI() The first one requires IInteractionObject as parameter, the second one the IMerchant interface implemented in my Entity. I wonder, which was is easier to do? Or is there one of the two ways not even possible? Thanks again for any response (:
  9. Hi, I am trying to make a GUI for Entities, so the GUI shall display when I interact with the NPC. My question is, what would be the simplest way to do this? Should I let my use the Interface IMerchant for my villager or rather the IInteractionObject? Or does forge come with an even easier method? Thanks in advance
  10. Hi, now that I have a mob that attacks Zombies, I would like the Zombies to have a chance to fight back. I have no idea how to do this, and I think it might be impossible, but is there a way to influence the AI of Zombie entities to attack my custom mob? Thanks for any help (:
  11. THANKS! That was the problem! Now it works fine, thanks alot (: BTW, your tutorial is really easy to understand and well structured, thanks for the effort And thanks Awesome_Spider for trying to help as well
  12. I changed it - still the same issue. I made sure by selecting the mob to be attacked to be EntityPlayer - the same with the target AI. So, they all come running when they see me, but they do not attack in any way.
  13. I didn't override onUptade(), but I did so now as you sad @Override public void onUpdate() { super.onUpdate(); } The problem persists, they still only follow the Zomiey (which looks funny enough), but they do not attack it. The only damage the Zombie is taking is from the sunlight. But thanks for the explanation about the AI, now that I look at it it does make sense
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