-
Posts
30 -
Joined
-
Last visited
Converted
-
Gender
Male
-
URL
http://modding.untamemadman.pw
-
Location
England
-
Personal Text
I am a minecraft modder and plugin developer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
untamemadman's Achievements
Tree Puncher (2/8)
0
Reputation
-
Forge 1.13.2 universal jar no version.json
untamemadman replied to untamemadman's topic in Support & Bug Reports
I am trying to make a modpack using the Technic platform. They require the use of the universal jar -
When trying to use Forge 1.13.2 there is no version.json within the universal jar Is this because of the forge rewrite that is going on and this file is no longer going to be included or is it because the builds are still beta?
-
I am trying to update my mod from Minecraft 1.8 to 1.10.2 The issue I am having is my mod added a crafting recipe for spawn eggs however in either 1.9 or 1.10 Mojang changed how spawn eggs work, giving them NBT data instead of using damage values. Could anyone help me make this change as I have never used NBT before Example code:
-
I am trying to setup a Minecraft Forge instance for 1.10.2 however crash on task ':decompileMc' And with --stacktrace Could anyone tell me whats going wrong here and how to fix it. Thanks untamemadman
-
When I run the command gradlew setupdecompworkspace I get the following error: I got the same thing with both the 1.9.4 mdk and the new 1.10 mdk Could someone help me?
-
Does anyone know how to make an item available only on certain days f the year? For example: if day = 25/12 then (register crafting recipe) else continue loading the rest of mod
-
Thank you for your reply, I am having a problem because your tutorial for the spawn egg is throwable. How would I do it normally?
-
Can anyone give me a link to a tutorial to how to make a mob in minecraft 1.7.10 because I can't find one
-
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I'm not sure why it wasn't working before, but it is working now. thanks for the help anyway -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Can someone just give me a chunk of code that will give the user of a peace of armor Night Vision -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
My code is: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(!world.isRemote) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } But the player still doesn't get night vision -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
So "if(world.isRemote = false)" -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
So how should I do it? -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
I have this now: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(world.isRemote == true) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } Can you tell me if that is done correctly? -
[1.7.10] Adding a potion effect to armor
untamemadman replied to untamemadman's topic in Modder Support
Yes, it is clear. There's a section about what to use instead. Well I was confused by it.