Hello.
I want to do a network/cluster of blocks, not unlike a pipe system.
My question is, how do you split and merge clusters/networks of blocks?
Let's say I have 10 blocks "BlockCustomSwarm" in a row or adjecent in any other way. They should all add +1 to a global swarm entity. So this global entity has a value of 10.
This is not a problem by simply using the onNeighborBlockChange event, as long as there is just a block added or removed from the cluster.
But how to split the global entity in case the cluster of blocks is split to two or more separate clusters? And how to merge again?
Is it a good idea to create a list of all blocks that are member of the swarm and whenever there is a change, to check if still every block on the list is still "reachable"? And how would you check this?