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Blaster

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  1. I agree with Lex, granted the core mods folder will take a little getting used to (after i get NEI installed), Forge is even better then before. not all of the mods have updated yet and I guarantee, most will update to Forge and the Forge Modloader.
  2. I have two problems. The first is a simple one. does anyone know how to install the latest Code Chicken Core+NEI, the forum thread isn't that helpful. The other. here is the crash log for a MultiMC instance i tried running. can someone please help me out with figuring out what is wrong. Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game This error has been saved to C:\Users\lsande13\Desktop\MultiMC 4\instances\Modded MC 1.3.2\.minecraft\crash-reports\crash-2012-09-12_14.40.36-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone. --- BEGIN ERROR REPORT 35b41aa9 -------- Generated 12/09/12 2:40 PM - Minecraft Version: 1.3.2 - Operating System: Windows 7 (x86) version 6.1 - Java Version: 1.6.0_35, Sun Microsystems Inc. - Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc. - Memory: 457167448 bytes (435 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) - JVM Flags: 2 total; -Xmx1024m -Xms512m - FML: FML v3.0.188.360 Minecraft Forge 4.0.0.249 7 mods loaded, 7 mods active FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized Forestry [Forestry for Minecraft] (forestry-A-1.5.0.1.jar) Unloaded->Constructed->Pre-initialized->Errored GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized IronChest [iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized Railcraft [Railcraft] (Railcraft_6.1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized - LWJGL: 2.4.2 - OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2202, Intel - Is Modded: Definitely; 'forge,fml' - Type: Client - Texture Pack: Default - Profiler Position: N/A (disabled) cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException at cpw.mods.fml.common.LoadController.transition(LoadController.java:102) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:177) at net.minecraft.client.Minecraft.a(Minecraft.java:450) at net.minecraft.client.Minecraft.run(Minecraft.java:737) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640) ... 4 more Caused by: java.lang.IllegalArgumentException: Slot 205 is already occupied by xcompwiz.mystcraft.BlockLinkPortal@12efcfe when adding forestry.core.gadgets.BlockMachine@1e3c2c6 at aig.<init>(Block.java:282) at afu.<init>(BlockContainer.java:7) at forestry.core.gadgets.BlockForestry.<init>(BlockForestry.java:23) at forestry.core.gadgets.BlockMachine.<init>(BlockMachine.java:28) at forestry.core.config.ConfigureBlocks.initialize(ConfigureBlocks.java:35) at forestry.core.config.Config.load(Config.java:176) at forestry.core.ForestryCore.init(ForestryCore.java:62) at forestry.core.ForestryClient.init(ForestryClient.java:35) at forestry.Forestry.init(Forestry.java:36) ... 30 more --- END ERROR REPORT f430fe5f ---------- thanks
  3. I will have a look. All the mods that will be in the map I have played and have seen how it could be implemented.
  4. Sorry, I asure you I haven't done anything I shouldn't have yet though
  5. Going back to the question. would you like to Beta Test the Shrine Runner map when it is finished? Also, Lex made a reply saying that there were some terms and conditions to use Forge. is there a link where I can read these before I accidentally break them?
  6. Same. the main reason I know a decent amount of bee breeding (aside from Flora's Bee Uni) was using the Extra Bees Apiarist's Databank (Best Item Ever)
  7. I agree. Due to the same reasons I also think that the maps were easy (aside from the bees)
  8. It is an adventure/ Survival/ Parcore. I am planning on including elements from FTB Insanity, the Super Hostile series and Paladin's Quest 2. One word of warning, if you think FTB Insanity Hardcore version is hard. You haven't seen Hard (initial release won't be hardcore, I'm not that cruel)
  9. Fair enough. Thankyou for letting me use Forge. would you and the rest of the Forge team be interested in trying the map before it is released.
  10. I do know that the FTB Mod Pack is coming and I am planing on making a version for it. But there are some mods that Want to use, still need to ask, that do not seem to get alot of credit but are very awesome. Like the Pokecubes mod and the Eternal Frost mod. As far as I'm aware, these will not be in the pack.
  11. Hello, my apologies for the way I am sending this message as this is the only way I have available to me at this time. I am a map maker who is interested in putting Minecraft Forge and Yu no Make Good Map into an Adventure/Survival map for MC 1.3.2 (Unless there is another update). My initial plan is to have a version of the map that is stand alone and people will have to get the mods themselves but eventually I would like to include a Map Pack with all of the required mods in them. Please let me know if you would not mind about the use of your mods or if you would like me to remove the mod from the map itself.
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