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CatDany

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  1. Hey, I made a quick explanation of Minecraft UUID auth system implemented in 1.7. If you're interested in how it works, read further. Permanent link: bit.ly/minecraftuuid
  2. And for custom entity properties I think you need this: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-1-7-2-1-6-4-eventhandler-and I didn't deal with custom data in custom entities but it works with EntityPlayer
  3. Packets are easy. https://gist.github.com/CatDany/4a3df7fcb3c8270cf70b Please, hit "applaud" under my avatar, thanks
  4. Oh, you mean frequency? I would like to know too. But I think it's something with EventBus Ore Gen
  5. It's not exactly true. Any power of 2 works. I think 8x8 even, because people make resource packs with this resolution. So... 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, (this resolutions may hurt client's perfomance), (this isn't possible), (you can't imagine this), , (no "profit" here) Any square texture works although you're encouraged to use 16x16 or some multiple thereof.
  6. Hello, everyone! I had a problem: I use java 7 feature (String in switch) in my Minecraft mod. It's OK when i'm running it in Eclipse but when I compile it throws an error. If you have the same problem, don't worry I found a solution: 1. Open mcp/conf/mcp.cfg file 2. Change "-source 1.6 -target 1.6" in line 160 to "-source 1.7 -target 1.7". 3. Run "recompile" I posted this because I didn't find solution on forums and probably it'll help someone. ~CatDany~ P.S. Sorry for my bad English.
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