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mrAppleXZ

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  1. Also, if you want to sync data with clients on the server, you can use ChunkWatchEvent. public void onChunkWatch(ChunkWatchEvent.Watch e) { //send sync packet to e.getPlayer(); } public void onChunkUnwatch(ChunkWatchEvent.UnWatch e) { //send desync packet to e.getPlayer(); }
  2. Thanks for replies! I'm use IBlockColors and IItemColors now.
  3. Hello! How to render a white .OBJ model with specified RGB color? TESR: https://pastebin.com/AgEhv513 I'm tried this, but It still not works: Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModel( world, getBakedModel(), world.getBlockState(te.getPos()), te.getPos(), Tessellator.getInstance().getBuffer(), true); tessellator.getBuffer().color(0, 255, 0, 255); tessellator.draw();
  4. Hello everyone! What is the name of LivingUpdateEvent for Entities (ex. EntityItem or PrimedTnt)?
  5. My Tile Entity is not correctly rendering on world load (should be rendered "EnderTeleportingStationModelF", instead "EnderTeleportingStationModel"). Block code: Tile Entity code: Model code: Model 2 code: Render code: Model correctly render if "posY" variable changed in loaded game (ex. onItemUse). ___ Sorry for my bad English, I'm Russian.
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