Jump to content

critter1227

Members
  • Posts

    6
  • Joined

  • Last visited

Converted

  • Gender
    Male

critter1227's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. sorry, i was rushed, the only same parts that i would change are the file paths. *updated*
  2. Heres the code, i mainly have two problems i can explain better now. mod_Creatix.java CreatixBlockDarkBrick.java CreatixItemCreatix 1. I don't see a way that CreatixItemCreatix is linked to " public static final Item creatix = (new Item(389)).setIconIndex(0).setItemName("creatix");" So i'm not sure if i messed up there. 2. I don't know the string to declare where the block dark bricks texture will be, since i'm using an infinite terrain file. I hope thats all info, but reply if you need more to help.
  3. So, first i am new at modding and such, but i have plans for a mod that adds many blocks for creative purposes. To make my life easier i want to use a terrain file instead of individual 16-bit files. The tutorial* for making the files (as far as i know) doesn't show how to make the blocks read off of the files, so i only get a white block with a black dot. Does the code go directly on the mod_**** file or the block file and where? public static final Block DarkBrick= new CreatixBlockDarkBrick(340, ModLoader.addOverride("/terrain.png", "/CamelMod/CamelOre/terrain/titaniumore.png")).setHardness(3F).setResistance(5F).setStepSound(Block.soundStoneFootstep).setBlockName("DarkBrick"); * http://minecraftforge.net/wiki/How_to_use_infinite_terrain_and_sprite_indexes
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.