So, first i am new at modding and such, but i have plans for a mod that adds many blocks for creative purposes. To make my life easier i want to use a terrain file instead of individual 16-bit files. The tutorial* for making the files (as far as i know) doesn't show how to make the blocks read off of the files, so i only get a white block with a black dot. Does the code go directly on the mod_**** file or the block file and where?
public static final Block DarkBrick= new CreatixBlockDarkBrick(340, ModLoader.addOverride("/terrain.png", "/CamelMod/CamelOre/terrain/titaniumore.png")).setHardness(3F).setResistance(5F).setStepSound(Block.soundStoneFootstep).setBlockName("DarkBrick");
* http://minecraftforge.net/wiki/How_to_use_infinite_terrain_and_sprite_indexes