cjburkey01
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[1.7.10][Forge-Latest-1208] Texture Sometimes Don't Load
cjburkey01 replied to Bishamonten's topic in Modder Support
Did you have the "new" loading screen on? This is still an issue. -
Please don't use the mods folder... The libs folder is there for a reason. I'd do it like this: Place the jars into the libs/ folder rerun gradlew setupDecompWorkspace (or gradlew setupDevWorkspace if you don't want the MC source). It'll automatically add the jars inside the libs/ folder as libraries. No need to download anything... If you've set up ForgeGradle correctly, the conf dir is C:\Users\[YOUR_USERNAME]\.gradle\caches\minecraft\net\minecraftforge\forge\[YOUR_FORGE_VERSION]\unpacked\conf (Windows path, other OS may differ) PS: If you're feeling really fancy and know your way around the build.gradle script, add CCC and NEI as dependencies: https://github.com/SanAndreasP/TurretModRebirth/blob/master/build.gradle#L25-L27 https://github.com/SanAndreasP/TurretModRebirth/blob/master/build.gradle#L83-L85 and rerun the gradlew setupDecomp/DevWorkspace command with the --refresh-dependencies parameter, like gradlew setupDecompWorkspace --refresh-dependencies ... effectively skipping Step 1 and 2. PPS: A nice fact about CCC: It automatically decompiles any mod dropped inside the libs/ (or mods/) folder, very useful if you want to do compatibility stuff for a mod and you don't have any source for it available. The unpacked folder no longer exists. What should I do then?
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So @Mod(name = _V.name, modid = _V.modid, version = _V.version, dependencies = "before:*") should work?
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So, in build.gradle, I put dependencies { before: * }
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I know, but the mod I'm working on is different, I just want my mod to load before any others, or atleast before most of them. The other thing is the modpack I use requires optifine, if it doesn't have it, it crashes. And optifine blocks the new loading screen.
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No, the mod is somewhat like a debug mod. It shows what stage the game is in while loading. I just need my mod to load first. It's mainly for testing a private modpack I'm working on.
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The title pretty much says all. I want my mod to load first because it shows loading progress. How would I do this?
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java.util.ConcurrentModificationException
cjburkey01 replied to cjburkey01's topic in Support & Bug Reports
Nevermind, just got deeper in the rules, I am using Java 8 , but why is it only one one workspace and no another? -
[15:22:24] [main/ERROR] [LaunchWrapper]: Unable to launch java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_20-ea] at java.util.ArrayList$Itr.remove(ArrayList.java:865) ~[?:1.8.0_20-ea] at net.minecraft.launchwrapper.Launch.launch(Launch.java:117) [launchwrapper-1.9.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?] YEAH, erm, forge suddenly started doing this in eclipse? Why, can it be fixed. I've tried reinstalling Java, and deleting and reinstalled forge. One thing, I have another workspace, it works fine. It's only this one, even though they're on the same version, and they both are clean installs WTF Forge??
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Sam exact error. What does that number mean?
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I know this, but how do I use the source?
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So, I downloaded the forge source version 9.11.1.964 to be surprised that it has changed alot. I just wanted to know; "How do I use this?" So, please help me figure out how to use it