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LezChap

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  1. I'm having a problem where I select the root Forge directory I unzipped the Forge Source into, but it's not finding any projects to import.
  2. Drawbridges (Tinkerer's Construct) also crashes, and I don't think it use FakePlayer to render anything...do you want me to collect a crash report from that too? The crash report was essentially the same, only instead of Bibliocraft classes listed, it listed TConstruct classes.
  3. I searched and I looked at the last few days of posts and didn't see anything related, so here it goes. Recently I updated my mod pack from build 933 to 946, and I started getting these errors. I upgraded to 949 tonight to see if it solved the issue (it doesn't). The crash happens whenever you look at blocks that apply use the fakeplayer code (it's happened so far to Bibliocraft Armor stands (example in the log) and Tinkerer's Construct Drawbridges, which makes me think it may be a Forge issue). So far the crash has happened to both myself and one of my players. Anyways, for the logs and crash-reports: Log: https://gist.github.com/LezCraft/7446237 Crash-Report: https://gist.github.com/LezCraft/7446266
  4. I think I found the problem...a few mods had dependencies I wasn't aware of (until I looked them up again), and Forge was trying to tell me I was missing those dependencies...hope I didn't take up too many people's time.
  5. I'm running 1.6.4 with the recommended release of Forge. I'm having a problem where one (or more) of my mods are crashing out my game, so I'm troubleshooting by adding them one by one till I find the culprit (Java Profilers and error logs have been little help tracking down the issue). The problem? Forge keeps telling me I'm missing some of the mods I haven't gotten to yet. I've tried deleting the .minecraft folder and starting everything from scratch, only to have the same problem. Is there a reason it's still looking for mods I uninstalled, and how do I get it to stop?
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