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zeuslightning125

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  1. I do have a valid reason. I do not feel like explaining it, but I do. And thanks for the clear, right to the point response.
  2. I need to make a non-forge mod and this is a great group of modders, so, here I ask: Where's some documentation (or unlikely tutorials) on how to use the minecraft tweaking functionality? I know forge has it's coremod version, but I need to do one without any dependencies on forge. I know it exists and was screwing with it but it's very difficult, expecially without documentations. I got pretty far using liteloader's source as example code but need real documentation. Can I get some? And no, I am NOT willing to make base edits directly. MUST be runtime tweaks. Thanks.
  3. I meant to do a minor edit to the one on these forums, it would take about 30 seconds. That works, thanks. You DO need to have the eclipse part afterward. It didnt generate the minecraft source, just the forge source. Im going to assume it's intentional as I think I saw something like that earlier. Also, I was going to ask why the creators of all the modloaders and similar (aka this, liteloader, spoutcraft) were complete assholes, thanks for answering that for me. I couldnt think of a reason why, so now I know, they just choose to be. Thanks for your time, and have Abrar fix that.
  4. It's ignoring the project. When I do import project, it simply says no projects found. I have the gradle plugin installed as said. Even though it said not to, after I tried the normal way, I tried importing as a graddle project, although that didnt work either. I'll try to download forge again and retry, although I doubt that will work. Edit: Yep, still doing that. Is it just some dumb error/easy fix? If so, please tell me. And Ill apologize for wasting your time. If its not an easy fix, please explain and update the tutorial (because as a site admin you should be able to edit posts (if you aren't a site admin, I will have my mind blown))
  5. Im aware graddle is most likely much easier for you all, but I want to just say 1 thing about it... It's much more difficult to use. MUCH MUCH MUCH more difficult to use for all modders. According to what I've seen (although a bit limited), even many of the advanced modders are stuck in the dust, and Im sure newbies dont want to have to learn how to do it. I spent a long time researching myself (trying to avoid this post), and it doesnt seem there are any good tutorials. In fact, I only found the one that is on these forums and it does not work after extensive attempts to fix, although that may just be me, for the 1.7.2 versions of forge. Although, I often miss things, it shouldnt be this hard. It should be just a few clicks like before. If it's still possible, I think we'd all like a revert and to leave this behind. I didnt see anything against this post in the rules (although I somewhat skimmed it), so please do not ban my account.
  6. Okay. Ill look into it even more, but Im clueless about any of them and have in fact tried doing 2 ways but failed: - Searched for a seprate method to do it - Tried to overwrite fire
  7. I request that you change the private modifier of setburnrate in net.minecraft.block.BlockFire to public. I am making a mod called HyperFire and it currently requires base class edits to change the speed of fire, causing many issues with install and potential ones with other mods. For that reason I wish to have the method public so I don't have to edit it and can make it a 1 class small mod instead of one that edits 1 base class. It makes it easier for everybody. If that happens it will easily be stable enough to skip MC updates, and be much more compatible.
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