hey guys, i have started developing a game that will use mechanics similar to minecraft (internal wise eg. blocks and chunks) but will be used as a learning material for multiple things such as rendering graphics with buffer strategies through to pathfinding algorithms (A* variants specifically or maybe others depending on which i want to do). I will be working on this project with a friend of mine privately (when he finally finishes thenewboston java tutorials), but anybody can grab the code from https://github.com/CutterCraft/TheKingdoms if you want to play with it or look at how things are progressing
im not entirely sure how to work github yet, but if some more experienced modders happen to come across awesome ways of doing things that i wasnt able to think of, ill let you guys in on the project, maybe =D
NOTE: this game is a top-down 2d game. i might implement 3d graphics eventually, but they are far far down on my list of things i want to do.
also, any suggestions on how to improve on stuff would be great!
currently recommended that you use netbeans to run, as i do not know/care to run it on any other IDE's.
simply just open the project inside you github folder, with netbeans and run.
(13/08/12) Things To Do:
entities that can run around (will be loading chunks based on things that require changes over time eg. entities moving or crops growing)
implement pathfinding (2d pathfinding already works, but im using a different map system and a 3d environment so needs a lot of changing)
finish scaling and add mouse wheel scaling (or perhaps lock it to the +/- keys instead). this will increase the size of chunks being shown to the player or decrease them to show more chunks.
clean up code and add comments to make it much easier to understand
contact me on skype @ cptcutter.sc2 if you have any questions, but leave a message to say who you are or i wont accept!