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luisc99

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    One day I'll have something useful to say...

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  1. You can if it's the top slab. You tried overriding BlockSlab to see if that works? Not tested it though.
  2. http://www.minecraftforge.net/forum/index.php/topic,20435.0.html
  3. I know, but that was posted before here. I linked it so you can follow progress from both places, in case one makes a discovery before the other. Also, it was to show you there was others with the same issue
  4. http://www.minecraftforum.net/topic/2770067-help-gradlewbat-build-fails/ I'm having a similar issue, as are these other people. Seems to be a forge-side issue.
  5. Can I just say, I've had the same issue too, except it also happens when I only register a single achievement. Exactly the same duplicate ID issue as this. Never did find a fix
  6. Hey! I plan on using the achievement system as a task system, where you can work through the tasks to find out more information about the items or blocks in my mod. Due to the vanilla achievement system being pretty much what I need, I was thinking it may be more efficient to hook into that than to code my own replica of it. I was wondering this. Would it be possible to hook into the achievement system in a way that when an achievement in the GUI is clicked, it opens a second window with text, possibly images, about the achievement? If so, would it be more or less efficient than creating a copy of the system to handle the same functions. Finally, is there any way to open a specific page in GuiAchievements without the use of ASM? Opening the achievements window works fine, but currentPage is private with no real way of changing it. Aside from this, I appear to be having an issue with the ids used to register achievements. If I register an achievement with id 3000, it works fine the first time, but upon loading the game a second time it claims the id is taken. This only happens to ids which have been used before, which baffles me as to how to make the game ruinable more than once. Thanks for any tips or suggestions on how I could possibly go around doing this. Any help is appreciated! Luis
  7. luisc99

    Gas

    I'm pretty sure there is, or used to be, a function for liquids called .isGaseous(true) to define them as a gas. What is majorly different between gasses and liquids anyway?
  8. But you're using a different method for generating your structure as you are your ore. You are calling generateStructure() for your ore in the case: 0 check, but from the code above it seems you're not calling generateStructure1() with your structure anywhere. You need to call it from somewhere, be it the case statement of the end of the ore generating method.
  9. Are you calling the generateSurface1() method anywhere?
  10. Maybe a wiki page would be good for this, if managed properly. Then it's a free-to-edit thing
  11. .getOreId doesn't get the item ID, it gets a unique ID for the ore type. You could use .getOres(name) and cycle through the returned items stacks to get their item/block IDs in a for loop instead?
  12. @Override public void registerIcons(IconRegister icon) { this.blockIcon = icon.registerIcon("snowstorm:blanket"); } Should have come up with an error in eclipse...
  13. I too have been having some problems with Gradle for OS X, although not in the way above. For some reason, gradlew seems it can't find the task setupDecompWorkspace , and tells me to try gradlew tasks where it too does not show up. Not sure if I'm missing something obvious or not, or if it actually isn't working. Log: EDIT: I figured it out, it was a derp. I ran cd /Volumes/LUIS/Development/MCP then dragged the gradlew file into the terminal, and it worked. Just a little heads-up to anyone having the same problem, don't forget to direct the terminal to your folder first!
  14. From the GitHub, it seems that Ticks are now cpw.mods.fml.common.gameevent.TickEvent.class, and crafting and smelting are in cpw.mods.fml.common.gameevent.PlayerEvent. Haven't tested them though...
  15. http://www.minecraftforge.net/wiki/Using_wavefront_model
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