Flood2d
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I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method else if (par1Str.equals("arcane")) { var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12); }
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Is there a way to register an entityFX without changing RenderGlobal class? In RenderGlobal there is a method called doSpawnParticle(.. I want to change this method and add a code similar to this : else if (par1Str.equals("smoke")) { if (Config.isAnimatedSmoke()) { var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12); } } Sorry for bad english
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I have added a keyBind that open a GuiScreen .. When the chat is open and i press the key © , the gui appears and I can't write in the chat textbox .. I want minecraft to see if chat is open before open the gui .. example : if(!GuiChat.isOpen){ this.mc.displayGuiScreen(new GuiFriends()); } GuiChat is the boolean that check if chat is open
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How can I check if chat is open? I have to use it to set a keybinding..
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Write String Array in a Packet250CustomPayload??
Flood2d replied to Flood2d's topic in Modder Support
thank you -
It's possible write a String Array in a Packet250CustomPayload? var2.writeUTF(friendsList); doesn't work Sorry for bad english
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Add custom entity drops with another class file ?!
Flood2d replied to Flood2d's topic in Modder Support
Thank you ! Works fine! -
How can I add custom entity drops with another class ? I don't want to change original Entity class file , for example EntityCreeper.java in net.minecraft.entity.monster . Sorry for bad english..