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dude22072

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    http://moddedbydude.net76.net/wiki/
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    Modding Since Beta 1.7.3

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  1. Currently using the following code: @Override public void drawForeground(int mouseX, int mouseY) { long rupees = Minecraft.getMinecraft().thePlayer.getEntityData().getLong("rupeeCount"); System.out.println(rupees); Minecraft.getMinecraft().fontRendererObj.drawString(Long.toString(rupees), 45, 92, 4210752); } It always displays as 0. I know I am using the correct key for the long because I have added a chat command that checks it and it is returning the proper value.
  2. As the title says, what would the replacement be for "ItemRenderer.renderItemIn2D" and the getMin/MaxU/V of IIcon?
  3. I can't seem to find any tutorials on how to create RetroGen. What classes do i need to extend/implement?
  4. Yes, it's registered. Didn't know that, will fix. Finally, generateBacteria is an exact copy of Minecraft's vine generation with the function name changed. So go yell at Jeb_ or whoever makes Minecraft nowadays.
  5. I'm attempting to make world gen for a custom block that works the same as vines. The following is my IWorldGenerator code: package dudesmods.fancycheeses.world.gen.feature; import java.util.Random; import cpw.mods.fml.common.IWorldGenerator; import dudesmods.fancycheeses.FancyCheeses; import net.minecraft.util.Direction; import net.minecraft.util.Facing; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; public class WorldGenBacteraLactococcus implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { if(world.provider.dimensionId == 0) { int firstBlockXCoord = chunkX + random.nextInt(16); int firstBlockYCoord = 64; int firstBlockZCoord = chunkZ + random.nextInt(16); generateBacteria(world, random, firstBlockXCoord, firstBlockYCoord, firstBlockZCoord); } } public boolean generateBacteria(World world, Random rand, int x, int y, int z) { int l = x; for (int i1 = z; y < 128; ++y) { if (world.isAirBlock(x, y, z)) { for (int j1 = 2; j1 <= 5; ++j1) { if (FancyCheeses.bacteria_lactococcus.canPlaceBlockOnSide(world, x, y, z, j1)) { world.setBlock(x, y, z, FancyCheeses.bacteria_lactococcus, 1 << Direction.facingToDirection[Facing.oppositeSide[j1]], 2); break; } } } else { x = l + rand.nextInt(4) - rand.nextInt(4); z = i1 + rand.nextInt(4) - rand.nextInt(4); } } return true; } } but nothing is generating.
  6. ItemStacks have the method getItem(), but they don't seem to have getBlock(). Is it one of the func_s or does it simply not exist?
  7. And then how would I consume the item? ConsumeItem doesn't take a slot.
  8. In the code below i'm making it so a milk bucket acts as a normal bucket. But when "event.entityPlayer.inventory.consumeInventoryItem(Items.milk_bucket);" is called it will consume any milk bucket on the hotbar (in order from left to right) instead of the one in hand. @SubscribeEvent public void onPlayerInteraction(PlayerInteractEvent event) { if(event.action == PlayerInteractEvent.Action.RIGHT_CLICK_BLOCK) { if(event.entityPlayer.getHeldItem().getItem() != null && event.entityPlayer.getHeldItem().getItem() == Items.milk_bucket) { if(!event.entityPlayer.capabilities.isCreativeMode) { event.entityPlayer.inventory.consumeInventoryItem(Items.milk_bucket); event.entityPlayer.inventory.addItemStackToInventory(new ItemStack(Items.bucket, 1)); } switch (event.face) { case 0: event.world.setBlock(event.x, event.y-1, event.z, FancyCheeses.block_cow_milk); //y-1 case 1: event.world.setBlock(event.x, event.y+1, event.z, FancyCheeses.block_cow_milk); //y+1 case 2: event.world.setBlock(event.x, event.y, event.z-1, FancyCheeses.block_cow_milk); //z-1 case 3: event.world.setBlock(event.x, event.y, event.z+1, FancyCheeses.block_cow_milk); //z+1 case 4: event.world.setBlock(event.x-1, event.y, event.z, FancyCheeses.block_cow_milk); //x-1 case 5: event.world.setBlock(event.x+1, event.y, event.z, FancyCheeses.block_cow_milk); //x+1 } } } }
  9. I was wondering how to make my TileEntity compatible with fluid pipes such as BuildCraft's Waterproof pipes or Thermal Expansion's Liquiducts.
  10. I was wondering how to overwrite the vanilla milk bucket so I can make milk a fluid, as MFR does. Also, If it's possible, have my mod detect if MFR is installed and use it's fluid instead of adding my own.
  11. where do i get fontRenderer from? Edit: Found it, It's ment to be fontRendererObj
  12. In mods such as Tinker's Construct and Thermal Expansion when you hover over a liquid in a gui it tells you the name of the liquid and the amount in mB. How is this accomplished?
  13. This man is correct. buttonList is deprecated. use controlList instead.
  14. I was wondering how to make something happen in onItemUse when the player Shift+Right Clicks, but not if the player is holding right-click and then hits shift.
  15. So, something like this? protected void guiDrawIcon(Item item, int x, int y) { Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture); IIcon icon = item.getIconFromDamage(0); GL11.glEnable(GL11.GL_BLEND); this.drawTexturedModelRectFromIcon(x, y, icon, 16, 16); GL11.glDisable(GL11.GL_BLEND); }
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