Hi everyone, can someone please tell me exactly how does it works the function
updateEntity()?? I'm programming a custom furnace with two slot for the ingrediente, a slot for the fuel, and obviously the output slot. I made the function cook() which simply check if is possible to cook, and in that case it remove the ingredients and put the output in the output slot, but shoud I put the cook() in updateEntity()? if i do so, it crash with the error: "Ticking tile entity".
Can someone explain where is my error please? =)
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