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MrPiggo

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  1. Sad that there isn't any "short" solution, but at least there is one for my original problem
  2. Hmm, okay. I will do so, but is there an other way of keeping the amount of recipes as low as possible? Because when I create an Item for every Hammer I need to create a seperate recipe for each of them and each of my plate items.
  3. Hey guys, I've created a Hammer Item which uses NBT tags to create sub-items for each material it's made of and also has durability, which gets decreased when metal plates are crafted with it. The problem is that the crafting recipe only accepts the undamaged hammer item although i specified it as an ingredient with the Wildcard as data. I looked over my code, but can't find a solution on how to get it to accept hammers of every damage value. ItemHammer.java: JSON recipe: It works that the recipe accepts hammer's with every nbt tag though. Thanks for every helpful answer :) Greets, MrPiggo
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