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joly0

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  1. I am trying to make a mod, to change the Breakspeed of a player, if he is flying. package Fast_Fly_Block_Breaking; import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraft.world.World; public class Fast_Fly_Block_Breaking { public static void getSide(World worldIn, PlayerEvent.BreakSpeed event) { if (worldIn.isRemote) { System.out.println("Client"); if(!event.getEntityPlayer().onGround && event.getEntityPlayer().capabilities.isFlying) { event.setNewSpeed(event.getOriginalSpeed() * 5); } } if (!worldIn.isRemote) { System.out.println("Server"); } } } So far, this is my Code, it works for Singleplayer, but i want to get it working, if only installed on a Server. I just cant figure out, how to get and send the Breakspeed to and from the server.
  2. Hey, i try to make a simple mod. One part of the Mod is, to check, if a player is Flying. Its not that hard, to get that working as a Clientside mod. But i want this Mod to be a Serverside Mod only. Can anyone help me and maybe tell me, if it is possible to let the Server check, if a player is flying or not and if it is possible, how is it done?
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