Babelincoln1809
Members-
Posts
122 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Babelincoln1809's Achievements
Creeper Killer (4/8)
0
Reputation
-
Here's the log : https://pastebin.com/cZjzwYdu Here's also the crash report: https://pastebin.com/3VKZhuMC
-
I attached it to the item by using that event, it keeps crashing though saying that the sound event could be null. I did add a null check, but it still crashes. I'm a bit stumped on what to do IStaff Class: https://pastebin.com/NZs5dYdX Default Instance: https://pastebin.com/9cTvw6Kx Staff Storage: https://pastebin.com/N3UkfU2Y Staff Provider: https://pastebin.com/eAkDKtGd Staff Capability: https://pastebin.com/SUuqLJV4 Capability Handler: https://pastebin.com/qvrW6CCU
-
Alright, so how would I go about about attaching it to my own item? There's an initcapabilites method in the item class that the bucket uses, so I'm assuming that? And how would I set things like soundevent and entity in the item class?
-
Hello, I'm trying to better understand capabilities and how they work. I see a lot of examples/tutorials for entities and tile entities but not much for itemstacks, at least from what I could find. I'm trying to make an itemstack store an entity and a sound event for my own item, I dunno if I can possibly do that any other way as well. Any where I could look as an example/guide, or just an explanation?
-
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
But isn't most rendering, if not all, handled on the client side of things? I tried it out, but it didn't do anything I tried that, but I just get some interesting results. Nothing to solve the issue -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
Looking at it, it may having to do with the rendering file itself https://pastebin.com/iY6Zjv6U -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
Here -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
yea both are, I'm double checking everything like crazy rn lol. I don't see any in the log appearing either -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
the image is called "slash.png" and I named the mcmeta file "slash.png.mcmeta" -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
I made an mcmeta file for my png, and I thought that it would work as intended, but that's not the case. I looked at your example and the water one, but I dunno what's wrong with it. I've done this with items before with no issue, so I dunno why it's not working this time around. My image uses 3 frames, so 96 pixels vertically since it uses 32*32 sized sprites. Could that be the issue? here's the mcmeta file -
Animated Sprite For Projectile Entity (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
Is the texture animated, or are you talking about the flame effect it has? -
I was wondering how I should go about making an animated sprite for my projectile, it's just a basic 2D sprite no 3D model or anything like that. I thought it would be as easy as a .mcmeta file, but like usual nope. Anything I could reference? I don't think Minecraft itself has anything I can look at, although I am looking. Any help would be much appreciated
-
Issue with direction values (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
I've tried other ways of setting it to zero, but those ways have just given me the same result -
Issue with direction values (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
So I have this, but x and z are still being affected by the y value -
Issue with direction values (1.16.5)
Babelincoln1809 replied to Babelincoln1809's topic in Modder Support
What if instead I used a Quaternion based off the player's direction and rotation instead of using a Vector3D?