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blackpanther300

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Everything posted by blackpanther300

  1. I haven't been actively searching, but because the main players who were using the Mob Enchant mod haven't been playing and it's been running perfectly, I think it's likely to say it's caused by the Mob Enchant mod
  2. After running spark and looking closer at the crash report, we've found the cause was over half a million arrows spawned at some bases. After going to every spot and deleting every arrow, the server runs well again. https://spark.lucko.me/BSJGXDN70w Now my only wonder is what could've possibly spawned that many arrows, so that we know how to avoid this in the future. One member suggested the idea that the multishot from mob enchant could've been multiplying arrows every time they got loaded. Any ideas?
  3. Thank you for the insight and mod recommendation, I'll use it and report back with what it finds
  4. I'm running a 1.19.2 server with a custom modpack. Recently the server started crashing repeatedly due to a 60 second tick whenever a certain player loaded their base. This behavior stopped once I teleported the player away from their base and it remained unloaded; the server would run perfectly. Now what happens is the server will run perfectly, and then all at once with nothing displaying in the console beforehand, it will tell me that it is crashing because a tick took 60 seconds. From what I can tell, this isn't a corrupted chunk because the server does not crash instantly, it only hangs seemingly forever. Along with that, there is nothing that I can see suggesting a corrupted chunk in the logs and the server's CPU or memory is not being maxed out. I have also tried clearing every entity in the game, but this does not solve the issue. Any help to resolve this would be greatly appreciated. I am not the best at troubleshooting so forgive any easy to spot errors I may have missed. Here is the crash log: https://pastebin.com/W2Wwah0i The debug log is too big for pastebin, but if it is needed to help resolve this issue, then I will find a way to display it.
  5. Wow, I can't believe I actually missed that I set the starting value higher than the maximum. The first time I had the starting value in front of the maximum, so I guess I didn't pay attention. However, after correcting this error, everything is working again. I guess what I did to the path actually was the right thing to do. So thanks for your help!
  6. All I did was set the first thing in my Java path to C:\Program Files\Java\jre1.8.0_201\bin
  7. Oh no, I have no idea how this path works. I changed it and now I'm getting this. Error occurred during initialization of VM Initial heap size set to a larger value than the maximum heap size So, I think I'm gonna need some help.
  8. I have it set as: @echo off java -Xmx2G -Xms4G -jar forge-1.12.2-14.23.5.2814-universal.jar PAUSE I don't know what it could be because I haven't changed it at all and this only happened after I downloaded a modpack and a newer version of forge. (Also I am going to bed right now, so I'll respond to you again when I wake up)
  9. So, ever since I downloaded Forge 1.12.2-14.23.5.2814 I haven't been able to use my Launch.bat file to start my server. I keep getting the error "The system cannot find the file C:\ProgramData\Oracle\Java\javapath\java.exe." I've tried reinstalling the Forge client, server, and reinstalling all of Minecraft, but I keep getting the error.
  10. So, I run this Forge server for my friend and I to play on and it's been a while since we last played (about a month or 2). All of a sudden I'm getting crashes when I try to launch the server. I haven't changed any mods at all. Also my .bat file I was using to launch the game is now crashing whenever I try to start it. The .bat file says it could not find a path even though I haven't touched this since the last time we played. Here is the crash report for the server.
  11. Ahahaha, well I just found out. The debug log is 262k lines (I played for 4 hours). Gist is not creating the file because it gets stuck. So, I think I need to know what to copy specifically.
  12. Ok, well I got new logs, but they are absolutely huge. Pasting it here would just take up way too much space and it keeps giving me errors when I try to upload the file, so what parts do you guys specifically need?
  13. I did happen to this yesterday, so now my logs are all new. Also I know I'm not the only one with this problem because I get the modpack I play on from a server with other people. One other person that plays gets this same problem.
  14. Ok, so I got my logs from "[username]\AppData\Roaming\.minecraft\logs" and I got my crash log from "[username]\AppData\Roaming\.minecraft\crash-reports". I put my mods in "[username\AppData\Romaing\.minecraft\mods". To get to my .minecraft I can't go to "C:\users" because it's not in there, so I have to use the Run command and type in "%appdata%" (Pretty sure that's the normal way, but it may be important). That crash log I posted, I got from "[username]\AppData\Roaming\.minecraft\crash-reports". I use the default Minecraft launcher to launch Minecraft Forge. The game directory the profile is using is "C:\Users\[username]\AppData\Roaming\.minecraft
  15. So I tried removing the mods: Abyssal Craft Albedo Binnies Mods Career Bees Colossal Chests Cyclops Core Forestry Hatchery Jeibees Just a few fish Magic Bees It loads faster now, but it's still either taking 20 minutes to launch the actual game or not launching at all, or occasionally the game just crashes. What should I do now?
  16. That's not right... I have 202 mods being loaded in Forge. edit: Don't know why it has the quote thing there
  17. Oh, my bad. I'm pretty new to this. You actually needed this right?
  18. Well, I have no clue what's going on. I haven't changed anything at all in any way, but I launched it again except it loaded in 10 minutes and it always kept responding.
  19. Ok, so I just tried to launch it twice and got a crash both times. All the mods are the same version as Forge. I'm pretty sure I didn't need to put this much of the crash report, but I'm a kinda new to this and I'd rather be safe than sorry.
  20. Sorry I got to this late, I went to bed right after I posted this. Anyways I believe this is it
  21. Ok, so basically my Forge loads up all normal until it gets to 6/7 complete and it goes to ModIDMapping: Minecraft Forge. Once it tries to map the ID of Forge the program stops responding. Now, on discord when I'm loading Forge, it says "blackpanther300 is playing Minecraft: FML Preinitialization", but when it gets to the part where it stops responding it says that I'm on the main menu of Minecraft. So it's like the loading gets complete, but it gets stuck trying to actually launch the game. However, if I wait about 20 minutes after it stops responding, the game will open. I cannot give any crash reports because the game isn't actually crashing.
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