Jump to content

JModder99

Members
  • Posts

    29
  • Joined

  • Last visited

Posts posted by JModder99

  1. Umm.. Forge doesn't mess up with commands it only add the forge category of commands...(tps and pregen etc)

    This is not a forge issue but, are you sure that command is correct?

    Type your username instead of @s and try to check if you really have cheats enabled...

    A gods way to know is typing kill, its simple and effective!

     

     

  2. I guess that when I end the paperwork and move to the USA to live with my father the issue will be something of the past...still it seems to be an overpowered solution .

    Maybe if someone not just only me had this issue a "solution" if you wanted a deobf workspace would be to download ForgeGradle sources and tweak them yourself..at least it's open source...

    It would take time but it can be done...

    Although the reason because I didn't do that is because I have not the energy at the moment for that...

  3. 16 hours ago, Cadiboo said:

    If you try and mod the game, I think you possibly, just possibly, might be able to crash the game on startup. Forge and it’s libraries aren’t that big and you only need to download them once. I’m guessing that their probably half a gigabyte all up. My gradle libraries + decompiled minecraft is just over 500mb.

    I do have the libs, I'm still thinking how the setup would look like...

    The offline gradle env was almost ready but the task DownloadMCMeta was harder to setup...you can't use maven local for that one...and no idea how that would look in the cache, (possibly it would be the file with some metadata)

    On ForgeGradle 2.3 I just placed the files in the gradle cache, in the folder Minecraft with the expected names and paths by ForgeGradle....but now it's not that easy.

  4. 2 minutes ago, Justin_Perry said:

    I can find no documentation on generating blocks on the surface of the overworld.

    Yeah, that's it's tricky, you have to use a word gen subscriber and resolve where is the highest grass or surface block...at least that how I did it to gen some crop patches, I suggest looking into the code that handles grass placement it helped me...

  5. 3 minutes ago, DaemonUmbra said:

    If there's no Minecraft crash, check Minecraft's folder for a file with a name along the lines of hs_err_pid<numbers>.log if there is a file like that then it is a JVM or native crash, and sucky intel drivers are the usual suspect in that case.

    Yep, that's the "not normal" log I was talking about...JVM crash caused by sucky Intel drives ?.

    Well, at least I know a solution. It could be worse...

  6. Now to be accurate it passes loading and opens the main menu without crashing but once you open a world and the world rendering starts it crashes...

    I use an Intel haswell corei3 CPU with 8GB of ram...(I had 16 but two cards died at the same time because of "black magic" ?) no GPU...integrated CPU graphics processor is the one doing all the job so THAT may be the cause... Intel drivers crashing the JVM on rendering?

  7. I can't do those crazy downloads anymore... That (the .iso download) was in 2018, in that time Etecsa (my ISP provider) wasn't so hard on toothling you could reach 512kbps and even 1mbps if you where lucky...now it's just 128kbps...

    I'm probably one of the few that know about the toothling...

    Other people are just in Facebook, WhatsApp or other social network so...they don't care...

  8. I do know that it's a windows issue... It says something about microdumps not enables by default on client versions of windows...

    When I change the executable path to use java instead of javaw the problem vanish, (I use windows 7, downloaded the last year an .iso of pureos GNU/Linux but no way to install java while offline so...I just stick to windows...)

  9. About the ads, are they broken or slow to load? I don't see any ads and my browser is not blocking them(tried with 3 different) although my speed is limited to ~128kbps so that may be the problem...

  10. 1 minute ago, JModder99 said:

    Don't worry then, it'd just the command line. You have a additional flag at the end.

    I recommend the set of flags made by cpw personally after all java deprecated CMS GC...

    Tried them on java 8 and java 9 and they work like a charm!

    Oh wait you are actually using something similar... Just remove -Xmx256M... And I recommend adding after -Xmx1G the flag -Xms1G

  11. Hmm 2815 works quite fine, although I'm on 1.13.2 now... No clue if it's my country or my browser but the ads are not working properly...don't see them...(I don't have any ad blocker) so weird situation?! Forge is OpenSource what's the point on putting a virus that everyone would see on github ? probably ads going wacko

  12. 2 hours ago, DaemonUmbra said:

    Unfortunately pretty much all development assumes you can connect the machine to the internet at least once.

    Aww, so not even a obf setup will work? I did that once before for 1.12.2 modding, using a Minecraft source made by the MCP tool and the forge universal jar...(it was horrible that way but worked) do you think that may work on 1.13? At least to make a very messy source code for a messy but working mod? At least that way I could give a little personal touch to mc...maybe...or just crashing the game on startup...?

  13. I suppose there's nothing I can do huh...?

    Well, it's possible to mod while obf?

    Like everything's being searge names and no javadoc for anything?

    At least that would allow me to port my overworld like nether ores...after all, they are only blocks with drops...

    No more disenchanting I guess ? I'll have to wait for 1.14 for the "magical grinding stone"

    Sorry for my English if it seems weird.

  14. 16 hours ago, DaemonUmbra said:

    How expensive is cell data and do you have one of those phones that can become a wifi hotspot or share internet through a USB tether?

    Yes, my cellphone can so that, but as I said, no 3G because of the wrong frequency, If I had the good one I would be using 4G right now instead of being on the street this late...

    I would be modding right now! By the way Forge for 1.13.2 is really nice! Deobf on installation, and java 9 compatible! Though I have a resource pack that depends on Optifine, I hope they make it more appropriate for modding if they are going to also remake it. It suck how much optifine breaks any healthy environment...

    I'm running out of time, will be back tomorrow. Just in case nobody sees me answering.

     

    By the way, my cellphone accept s 850Mz and other two above 1000Mz and in here there's only 900Mz for the 3G, no idea about 4G but I think it must be the same issue, I really can't afford buying another cellphone at the moment though...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.