gotet
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Could not remove this comment.
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Yeah, got it! static { for(int i = 0; i <= 15; ++i) { float f = (float)i / 15.0F; float f1 = f * 0.6F + (f > 0.0F ? 0.4F : 0.3F); float f2 = MathHelper.clamp(f * f * 0.7F - 0.5F, 0.0F, 1.0F); float f3 = MathHelper.clamp(f * f * 0.6F - 0.7F, 0.0F, 1.0F); field_235542_k_ = new Vector3f(f1, f2, f3); } }
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Hm, I dont even know how to search for the text 16777216. File search in eclipse seems broken.
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When I searched in eclipse in version 1.16.1-32.0.108, I only found one file containing "colormultiplier": output.srg.
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Where should I look in the server code to find where textures with gray pixels are tinted? (Examples are grass or redstone dust). I have found out that they do that according to the colors calculated from BlockColors.java but I dont know where the math or opengl tricks occurs. Is it like I assume, color multiplication that is happening? I am maybe blind, but where do I find the possible color values for redstone dust?
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Can you add the source of IBaseManaCapability, please?
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Using forge-1.13.2-25.0.13-mdk. When I have .\gradlew eclipse and imported the folder as an eclipse project, I have no source attachments for the server. If I for instance write BlockAnvil, and navigate to that code, I will come to a class file instead of a java file. Are source attachments not available any longer?