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Ankh

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  1. I've tried setBlockState(), but it seems to only work in singleplayer so I assume it's server-side. Is there any way to place a block client-side, so that to the server it seems as if a player just normally placed a block?
  2. I'm trying to find a way to send a block placement to the server without actually placing a block. From what I've heard it would likely involve packets. So I want to ask, is it possible to manually make and send a block place packet to the server?
  3. I'm trying to make a mod where if I type a specific message in chat, it will place a block where I'm looking. I'm using ClientChatEvent to get when the client sends a chat message, but I'm not sure how to get the block the player is looking at, or place a block as the player. Kind of like how Schematica does it, but only on the block the player is looking at (as if they were holding the block in their hand and right clicked). Does anyone know how that could be accomplished?
  4. I found it, thanks so much!
  5. I've made a small mod that works fine when I use run it through IntelliJ, but I want to export it as a .jar and I can't find out how. Every time I try it crashes the client on startup while in the mods folder. Does anyone know how to export mods with IntelliJ?
  6. So I've made a small 1.12.2 forge mod in IntelliJ IDEA that changes every block I place into a specific block. The mod works fine when running it through IntelliJ, but I'm trying to export it to be a .jar file. Every time I try this, it ends up crashing the game when the jar is in the mods folder. Does anyone know how export the forge mod as a jar through IntelliJ? I'm still fairly new to it.
  7. Title says it all; I'm trying to find a way to make barrier blocks have textures client-side, so that they can be seen in survival mode. I haven't found anything related to this after multiple searches, so I'm not sure if this is even possible. If it is, it would be greatly appreciated if someone could point me in the right direction. Thanks!
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