I noticed, that i can jump higher, if holding this umbrella.
Than i saw a video of someone, who made a tower of scaffolding, placed a cage of scaffolfing ontop and filled it with chckens.
Then he removed the bottom scaffolding and the chickens fell down slowly and took no damage at landing on the ground.
how can i attach this exact behavior to my umbrella?
In the ChickenEntitx-Class i find just this:
public boolean onLivingFall(float distance, float damageMultiplier)
{
return false;
}
But nothing about the falling-speed.