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SaltyBrownie18

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  1. PROBLEM: I was wondering if it's possible to list all files inside a resource pack's folder. For example, let's say I have this a folder called flower, it's ResourceLocation would be example:blocks/flower. Inside that folder, I have images called rose, dandelion, cyan_rose and etc. Is it possible to save their names for later use? Note that I want to save them inside a list and then, on a resource pack reload, clear the list to accommodate any changes SOLUTION: See diesieben07's response below.
  2. Hi there, I'm updating an old mod that used metadata for different textures even though each 'metadata' gave the block different properties. I'm aware of the RegistryEvent.MissingMappings<T> event but is there a way to remapIBlockStates? Examples: utilsBlocks:stone_block, metadata:1 -> utility_blocks:carved_stone_bricks#age=old utilsBlocks:stone_block, metadata:2 -> utility_blocks:stone_path#normal
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