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F0X

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  1. I understant your point and if you dont want to help me or dont know the answer yourself, thats no problem. But I believe there are enough people on this forum that have been creating mods a long time and still know about things from 1.8, so I think its just not fair no generally say "older versions are not supported, pls update".
  2. I'm sorry but this is so stupid, I know newer versions have more features and stuff, but thats no reason to just quit supporting older versions, there are many people like me, that are into PvP and still want to play 1.8 or even 1.7.
  3. Hi there, I'm trying to create a config file and a config gui for my mod, but unfortunately I'm using 1.8 and all everything I could find was using the @ Config annotation, which doesn't seem present in 1.8. I found this tutorial, which seems to work, but it doesn't tell you how to create a config, it just references a non working link to the forge documentation (http://www.minecraftforge.net/wiki/How_to_make_an_advanced_configuration_file). Does anyone know how to create a proper config?
  4. Oh thx, works like a charm. Not sure why I didn't think of this myself tho
  5. Hi there, So I want to prevent the player to use the drop item keybind if he is holding a specific item. I have already tried many different things, but none seemed to work quite well. Is there a way to override the default behavior of keyBindDrop when pressed? EDIT: Also I dont need to prevent the drop action inside an inventory, only the ingame drop keybind.
  6. F0X

    Coremod?

    I know, but it doesn't tell you all the events and stuff, its just a brief introduction imo
  7. F0X

    Coremod?

    Thanks, I hate it when there's literally no documentation on things.
  8. F0X

    Coremod?

    How do I do this? Sry to ask, but the docs are really short and there is no javadoc online.
  9. F0X

    Coremod?

    Thats not the hugest problem to me, because I wanted to learn about bytecode-manipulation anyways, but it would really take a while 'til I am able to create a "good" coremod, true. I this particular case of course, but the thing is, I'm trying to create an "own client like" mod, that changes many behaviors of the normal client. Before I did this kind of thing with MCP directly, but this time I want a mod, because I want it to be compatible with other mods I use. This is one of my first mods with forge, so I am not really familiar with the whole Forge API, but I'm definetely going to try using the event system and for now probably not a coremod.
  10. F0X

    Coremod?

    So I wanted to create my own mod, that makes some modifications wiht rendering and stuff, for example I need to edit the EntityRenderer class. I read about coremods and started developing my own, but then I saw many posts on this forum saying coremods are highly deprecated and shouldn't be used. Now my question is how to achieve my goal of building my own client modification, and how do mods like labymod or oldanimationsmod work, that definetely change the client code? I know i could for example just set Minecraft#entityRenderer to my own custom EntityRenderer, but is this a better way of dealing with the problem?
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