I guess this has to eventually go back to a list of all blocks in the game somewhere, and I'm just telling it what blocks to render?
public BlockRendererDispatcher(BlockModelShapes p_i46577_1_, BlockColors p_i46577_2_)
public BlockRendererDispatcher(BlockModelShapes p_i46577_1_, BlockColors p_i46577_2_)
It's hard to track down stuff in minecraft's code until you become familiar with it, that much is obvious. I can't find what these two arguments are asking for, and it's likely because I don't understand what BlockRendererDispatcher really does. Maybe I'm thinking about it wrong, but I figured I'd just be telling it to render a certain kind of block, but instead it's asking for Shapes and Colors, and I don't get why.