quantumapples
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It be like that. People don't think it is, but it really do.
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How much will modding change with 1.13?
quantumapples replied to That_Martin_Guy's topic in General Discussion
From my experience with Java 9/10 they've really screwed up reflection. EnumHelper, to give an example, probably won't work in Java 10 because Oracle has decided they're going to be very much more strict about illegal reflective operations. (Changing final variables especially, but I imagine this will carry over into enums as a security 'feature'). And afaik there isn't any amount of elevated privilege that allows you to bypass this, but I could be wrong. Is the plan to switch FML to Java 9/10? If not what's the plan to handle these sorts of things? -
[1.12] Recipe that accepts any level of damage on items
quantumapples replied to quantumapples's topic in Modder Support
The last thing that comes to mind for me would be that my class (effectively*) extends item. Does the item need to extend tool for the 32767 to register as 'any damage level'? Thanks for all your help, if I figure it out I'll update with what the issue was. *I have an item base which auto-registers and does other basic stuff, but the item base extends directly from item. -
[1.12] Recipe that accepts any level of damage on items
quantumapples replied to quantumapples's topic in Modder Support
Sure: And if it is relevant, here is the recipe for the sharpener itself: Thanks! -
[1.12] Recipe that accepts any level of damage on items
quantumapples replied to quantumapples's topic in Modder Support
I updated the relevant portion of the recipe: But in game I put the sharpener and the item in the crafting grid and it will only craft one of them still. I also tried it with a comma in the event that JSON required it and that didn't work either. Is there anything I need to do in the crafting for the sharpener? Any recipe factories I might need or would I need to add it to a recipe group? I appreciate the help -
Hi. How can I configure a recipe JSON to accept items of any damage level? Currently my item damages itself during crafting and then I am unable to use it further. I know I could make one JSON for each damage level (there are only 12) but I am hoping someone might have a more elegant solution to the problem. Any advice is appreciated, and the codes are below. Thanks! Recipe: Carnyx Sharpener: