I had the same problem, and i added this in my main class load method.
WhiteSpectra.setIcons(BlockWhiteSpectra.getIcon(0, 0), BlockWhiteSpectra.getIcon(1, 0));
That way you use, and set, the fluid texture from your block that represents your fluid.
Aloha,
I just have a quick question.
When the player uses the /bn command, the server sends the Block name back. And i do that with:
sender.sendChatToPlayer(StringTranslate.getInstance().translateNamedKey(Block.blocksList[bID].getBlockName()));
And this works fine with all Blocks except the Multi Blocks (Blocks with metadata).
How do i get the names using the Block id and metadata on the server side?
i get metadata from
world.getBlockMetadata(x, y, z);
And is there a way to check if a Block has metadata in the first place?
Thank you for your help.
Is this mirror an official Forge mirror, or just a temp downtime workaround?
An official MinecraftForge confirmation would make me feel safer...just saying...better safe then sorry.