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genandnic

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Tree Puncher

Tree Puncher (2/8)

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  1. Hostile mobs usually despawn once the player moves away from them, typically once they're 128 blocks away. But passive mobs won't despawn, not by default anyway. I want to spawn a cow that will dissapear once unloaded. I thought I could do this by spawning a mob with "PersistenceRequired" set to false, but this doesn't seem to work: List<ResourceLocation> entities = new ArrayList<ResourceLocation>(EntityList.ENTITY_EGGS.keySet()); ResourceLocation randomResource = entities.get(rand.nextInt(entities.size())); Entity randomEntity = EntityList.createEntityByIDFromName(randomResource, entity.world); if (!randomEntity.isNonBoss()) return; NBTTagCompound nbt = new NBTTagCompound(); nbt.setBoolean("PersistenceRequired", false); ((EntityLiving) randomEntity).readEntityFromNBT(nbt); randomEntity.setPositionAndRotation(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch); entity.world.spawnEntity(randomEntity); entity.setDead();
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