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The update for 1.13 is being worked on - please be patient. (Updated 02/19/19)

Lucas_gamer13

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    5
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    July 14, 2018
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    Sunday at 06:16 PM

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About Lucas_gamer13

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    Tree Puncher
  1. Lucas_gamer13

    Render the player's head?

    Lucas_gamer13 posted a topic in Modder Support

    I wanted to know a way to render a player's head, I used the code below, but it takes the texture of the player, I just need the head ... ResourceLocation mResourceLocation = ((AbstractClientPlayer) Minecraft.getMinecraft().thePlayer).getLocationSkin(); Minecraft.getMinecraft().getTextureManager().bindTexture(mResourceLocation); drawModalRectWithCustomSizedTexture((posx-removeMp), posy, 0, 0, 32, 32, 32, 32);
    • November 24, 2018
    • 1 reply
  2. Lucas_gamer13

    ResourceLocation From File?

    Lucas_gamer13 replied to Lucas_gamer13's topic in Modder Support

    Sorry, I'm new here ... I want to render an image that is NOT inside a jar, such as a screenshot
    • November 24, 2018
    • 3 replies
  3. Lucas_gamer13

    ResourceLocation From File?

    Lucas_gamer13 posted a topic in Modder Support

    Need to render the last screenshot taken by the player in the corner of the screen, is there any way I can get an image out of the mod .jar and render on the screen?
    • November 24, 2018
    • 3 replies
  4. Lucas_gamer13

    Check when a player hit another player

    Lucas_gamer13 posted a topic in Modder Support

    Is there a way to a client-side mod, get the player that gave me damage? immultiplayer? LivingHurtEvent does not work in multiplayer.
    • July 27, 2018
    • 1 reply
  5. Lucas_gamer13

    Render a screenshot in a gui & Player list

    Lucas_gamer13 posted a topic in Modder Support

    Is there a way to render a screenshot or any other file.png in a gui? I would use ResourceLocation, but it only renders files within .jar... And another question, how do I get the list of players that are online on the server? Like for example tab auto-completing in chat?(CLIENT SIDE)
    • July 14, 2018
    • 1 reply
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