Sorry, I don't think I was clear in what i wanted to do. I was hoping to set the player in fly and have the player ascend upward. I am able to set the player into fly and have them ascend using player.motionY but they either ascend slowly and not for long or they go the proper distance but ascend much too fast. I just wanted to know if there was a way to have a player ascend while flying at a constant rate.