I'm trying to count the number of blocks of each type in a region bounded by minX,minZ to maxX,maxZ. I'm struggling to figure out how to capture this.
I've tried iterating through the x,y,z using Chunk.getBlockState to get IBlockState or Block. From this I can see the registry name (ex. "minecraft:leaves") or the Unlocalized name (ex. "tile.leaves"). I can also pull up a list of properties, including variant, for those blocks that have them. The problem is, for blocks like Stone or Leaves, I'm unable to get the unique variant name. It's buried in Properties and I can't find a way to generically access that for all blocks without knowing which block I'm looking at. I also don't care whether dirt is snowy or not, just whether it's dirt, coarse dirt, or podzol, so I don't want to pull the entire state.
I thought I'd be able to use the Chunk storage.longarray and the palette. However it doesn't appear there's a way to access that via the code, just the debugger. In any event palette stores Block and and properties, so I'd have the same issue.
I'd really like to check the block ID, but I can't see any way to get it.
Ideally my code would be something like:
Map<String,int> chunkBlocks;
for (x=0;x<16;x++) {
for (z=0,z<16,z++) {
for(y=0,y<255,y++) {
chunkBlocks.getValue("BlockID/Var")=chunkBlocks.getValue("BlockID/Var")+1}}}
How do I get the BlockID? Or at least get a unique identifier of Block Type with Variant?
(Note: I know in 1.13 the block variants should be going away, but I'd still like to get this working)