Jump to content

DigitalClark

Members
  • Posts

    9
  • Joined

  • Last visited

Converted

  • Gender
    Male
  • URL
    http://www.DigitalClark.tk/
  • Location
    Germany
  • Personal Text
    ima teh minecratf geniuz 10000% i swur

DigitalClark's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. I searched for it on my own, but I didn't get a solution because my Launcher isn't programmed in Java. Argh... Thank's anyway, it works now .
  2. Yes, I know, sorry. Thanks again for the reply . I'm just going to post the log here: 2012-10-15 14:56:21 [iNFO] Forge Mod Loader version 2.2.106.176 for Minecraft c:1.2.5, s:1.2.5 loading 2012-10-15 14:56:21 [FINE] No mod directory found, creating one: C:\Users\Clark\AppData\Roaming\.minecraft\mods 2012-10-15 14:56:21 [FINE] Attempting to load mods contained in the minecraft jar file and associated classes 2012-10-15 14:56:21 [FINE] Found a minecraft related file at C:\Users\Clark\AppData\Roaming\.minecraft2\bin\minecraft.jar, loading My launcher does launch the minecraft.jar in the .minecraft2-Directory and Forge also works, but Forge uses the mods-Folder from .minecraft. My launcher isn't programmed with Java, it uses a .bat-File to launch Minecraft: /c "javaw -Xmx1024M -Xms1024M -Djava.library.path=workdir//.minecraft2/bin/natives -cp workdir/.minecraft2/bin/minecraft.jar;.workdir/.minecraft2/bin/jinput.jar;workdir/.minecraft2/bin/lwjgl.jar;workdir/.minecraft2/bin/lwjgl_util.jar net.minecraft.client.Minecraft [NICKNAME] [PASSWORD] * workdir stands for the path to the %appdata%-Folder (Windows)
  3. Thanks LexManos! I decompiled Minecraft using MCP, opened Minecraft.java, changed the line with getMinecraftDir() from to minecraft to minecraft2 , recompiled it and reobfuscated it and copied the Minecraft.class into minecraft.jar. Forge still uses the mods-Folder from .minecraft and not .minecraft2 (also it creates the logs in .minecraft). I'm not really skilled in Java (yet), so (but in other programming languages)... Any advice?
  4. I hope this is the correct board! Hello there Minecrafters, is there any way to change the "mods"-Directory? I know, there are serveral threads out there, but no one of them really helped me. So, I created a launcher that launches Minecraft from another working-directory (instead of .minecraft it's .minecraft2 for example). Now, when Forge is installed, the minecraft.jar from the .minecraft2-Directory uses the "mods"-Folder from .minecraft. Is there any way to change the "mods"-Directory (maybe with modding)? I looked for that in the .cfg-File, nothing found. The strange thing is, that the "config"-Folder is created in the .minecraft2-Directory. Thanks for your help, DigitalClark.
  5. Thanks Zero for your reply! Don't you mean that Forge has a built in replacement for ModLoader? Well, I know that it shouldn't be compatible with MLMP and I believe all of you, but the strange thing is that it works if you just install MLMP before Forge... Now, that this normally shouldn't work, I think that there are any disadvantages and that I better do not use MLMP mods until they are ported to Forge... Well, I'm just going to reinstall Forge without ModLoader, ModLoaderMP and AudioMod and I hope that it will work... But it's strange, that it works... EDIT: I've just red that Forge and MLMP are compatible with each other, but only in SSP. In SMP they'll conflict. I won't use ModLoaderMP mods now, I'll stick with Forge. Goodbye MLMP, hello Forge! EDIT 2: I just decided stick with 1.2.5 until 1.4 is out and I use ModLoaderMP with Forge for SSP and for SMP only Forge. That does not conflict and works fine. Are there any disadvantages to use MLMP and Forge in SSP?
  6. Hello dear users, I know there are serveral related threads out there and I also know the answer myself, but I want to verify my thoughts by asking you the following: I downgraded my Minecraft to 1.2.5 again because I like that version more, many more mods are compatible with 1.2.5 instead of 1.3.2. The way I always used my modded Minecraft was by installing ModLoader, ModLoaderMP, Forge and then AudioMod. Now I red that Forge loads the mods from ModLoader without installing ModLoader and also replaces AudioMod. That's fine. I also know that ModLoaderMP isn't compatible with Forge, but I always get it to run by installing it before Forge and it works. Now I want to ask you: Does Forge replace ModLoaderMP (I think not)? Can I use them together or are there any disadvantages? Sorry for any mistakes in this text, I'm on my iPod touch. Thanks, DigitalClark.
  7. Already saw it! That's amazing! I got it already EPIC! I hope it will work with "ID Resolver" Is it included in "Forge 3.3.7.135"?
  8. Hello dear Minecraftforge-Forums! I'm new here, but I wanted to ask you something. I have installed "ID Resolver". Link: This mod requieres one of the listed fixes, but I have "Minecraftforge 3.2.3.108" installed and NOT one of the fixes (when I use the "ID Resolver" alone it works, with a fix not and with only a fix it works), but it shows up that I have about 3000+ free IDs left. I red that Forge includes a fix. Is that true? Thanks Clark
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.