Jump to content

yyk419476391

Members
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

yyk419476391's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. but there's no place to moving hud,there's best place for hud
  2. chat messages always cover my custom hud,i want move it up,but how?
  3. if (mc.theWorld != null) { String text = "Hello!"; int width = mc.fontRendererObj.getStringWidth(text); mc.fontRendererObj.drawStringWithShadow(text, mc.displayWidth/2-width/2, 0, 0xFFFFFF); } here's code
  4. i want to draw a string in center when player is playing but it won't draw in correct location,it always draw in right,when i resize game to small,it draw in correct location
  5. thanks,i override renderUnicodeChar,and it works
  6. i have a unicode font package,but how to use it to render text in Minecraft?
  7. thank you,but how to get a NetworkManager instance?
  8. mod will send a packet to server when player join,but server can't recevie packet here's code @SubscribeEvent public void joinWorld(EntityJoinWorldEvent e) { if (e.entity != Minecraft.getMinecraft().thePlayer) return; Minecraft.getMinecraft().thePlayer.sendQueue.handleCustomPayload(new S3FPacketCustomPayload("CV",new PacketBuffer(Unpooled.copiedBuffer(VERSION.getBytes())))); LogManager.getLogger().info("Packet Sent"); } VERSION is String type server plugin's code Bukkit.getMessenger().registerIncomingPluginChannel(this, "CV", (String channel, Player ply, byte[] bytes) -> { String version = new String(bytes); getLogger().log(Level.INFO, "Player client version:{0}", version); }); after player join,server doesn't write out client version
  9. but i can't find this class,is this class available in 1.8.8?
  10. i want to get a server's information(players,ping) when not connected but i don't know how
  11. thanks to jabalar i am try to use gradlew to build,and it can start
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.