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BlackSun559

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Everything posted by BlackSun559

  1. Just as an update for anyone that looks I still haven't figured out how to make this work because I want it to be baked onto the model rather than being something that would have to constantly be rendered over and over just to save on processing power and the like. Being that it's going to be baked on it won't be animated or anything like that I just need to take a quad that is generated from any vanilla or modded normal block and merge it with a transparent layer to add to it to be baked on for rendering onto a specific face of the block. I just plain don't know enough about how to modify the models or quads to achieve the effect I am looking for.
  2. Not exactly... I'm looking to make it take on the full texture of the block, but I want to be able to apply my own overlay onto the top face with the normal texture. Essentially if the block were camo'd as a block of iron or something I want it to look like iron on all faces but to be able to add a transparent overlay to the top face. I haven't yet read the post you linked because I wanted to clarify what I was going for, but I'm going to take a look now and hopefully that helps some with what I'm trying to get working. Thanks!
  3. I am still trying to wrap my head around how things are rendered with the quads and such but what I have is a block that gets the texture of its source block, ex stone, and changes its own texture to match that akin to this tutorial by TheGreyGhost. Currently it works as it should but I am looking for a way to add a texture layer to the block like you would with the .json model layering to get a texture to appear on top face of the block but I don't know how to go about modifying the baked model or quads to get that to work right and was looking for some insight on how to get it to work or where to look to get an idea about it. Thanks for any help you can offer me!
  4. Thanks! I'll see if I can get it to work correctly now!
  5. I was wondering if there is a way to register an ore block to the ore dictionary when it depends on a property. I have a block that uses a enum property to tell which ore it is and I would like to be able to register the different enum values under different ore dictionary tags. I know that I can use the block, item or itemstack to register to the ore dictionary but I would need to get the property from a blockstate to tell which ore variant it is. So I'm just wondering if there is a way to do that or if I would have to change a lot of the infrastructure of the ores to accommodate the ore dictionary.
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