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WimpyLlama

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  1. I know this is a dumb question but I am making an item that is kinda like a bucket. It places water where you are looking when you right click and my problem is that right now it only places the block 1 block above where you click, and I want it to act like a bucket and place it how a bucket would. Please help me! Here is my code. package wimpyllama.wimprimstuff.items; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import wimpyllama.wimprimstuff.Reference; import wimpyllama.wimprimstuff.init.ModItems; public class ItemLavaOrb extends Item{ public ItemLavaOrb(String unlocalizedName) { this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); } public EnumActionResult onItemUseFirst(ItemStack itemStack, EntityPlayer entity, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, EnumHand hand) { float var4 = 1.0F; int i = pos.getX(); int j = pos.getY(); int k = pos.getZ(); world.setBlockState(new BlockPos(i, j + 1, k), Blocks.FLOWING_LAVA.getDefaultState(), 3); if (entity instanceof EntityPlayer) ((EntityPlayer) entity).inventory.clearMatchingItems(ModItems.lavaOrb, -1, 1, null); return EnumActionResult.PASS; } }
  2. I do know a bit of JAVA and from what other people have told me is with minecraft modding it's best to just learn how to mod not learn JAVA. And yes, I did make a block, here is my code. package wimpyllama.wimprimstuff.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import wimpyllama.wimprimstuff.Reference; public class BlockRootBlock extends Block { public BlockRootBlock(String unlocalizedName) { super(Material.GROUND); this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); this.setHardness(0.5f); this.setResistance(0); this.setSoundType(SoundType.GROUND); } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Item.getItemFromBlock(this); } }
  3. I am making a block called Root Block and I want it to do the same things as a dirt block, except for plating crops but I want to be able to plant saplings on it. I can't figure out how to do this. Please Help! NOTE: I am new to modding so please tell me where to put whatever code you might send and what it does, please.
  4. I am learning java. I don't use mcreator anymore but it is useful for learning how to do things if you look at the code. I am still coding my mod by myself I just used a bit of mcreators code.
  5. Never mind, I figured it out by opening mcreator and making the item in there then I copied some of the code and edited it to my liking.
  6. I don't understand what Item::rayTrace means. All I need is to create an if statement that tests if the player is looking at a grass block. if(blockAtPlayerCross == Blocks.GRASS) is what I'm trying to do but I don't know the real statement. I have looked on youtube and google and I can't find anything.
  7. I thought you did. Whatever, just if you could help me that would be nice.
  8. Basically, if you could just tell me where to put the code and what it does, that would be great.
  9. As I said, I am new to modding. I don't understand what this is. And I don't want to update to 1.12.2 because most modpacks, including the one I am making, are for 1.10.2 so I just rather make it for 1.10.2 for now and maybe update it in the future.
  10. I am working on a 1.10.2 mod and I need help. NOTICE: I am new at modding! What I am trying to do is create an item that tests if you are looking at a grass block when you right click with it. And if you are looking at a grass block a piece of cobblestone appears. And the item only has 64 uses. I have some code for the item that I got from a tutorial on a heart that heals you. I am trying to base my code on this but I can't figure out what to do. Please help! package wimpyllama.wimprimstuff.items; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ActionResult; import net.minecraft.util.EnumHand; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.World; import wimpyllama.wimprimstuff.Reference; import wimpyllama.wimprimstuff.util.Utils; public class ItemSifter extends Item{ public ItemSifter(String unlocalizedName) { this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); } @Override public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) { if(player.getHealth() < player.getMaxHealth()) { player.heal(4); int damageToBe = player.getHeldItem(hand).getItemDamage() + 1; if(damageToBe > 4) { player.getHeldItem(hand).stackSize--; } else { player.getHeldItem(hand).setItemDamage(player.getHeldItem(hand).getItemDamage() + 1); } } return super.onItemRightClick(stack, world, player, hand); } }
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