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ShadowKing345

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I'm currently attempting to add a custom armor to a mod that i am creating and i seem to be having problems making the model arms, legs and head to follow the player this is my client proxy class package com.turcanu.tfam.Proxy; import com.turcanu.tfam.Init.ModArmors; import com.turcanu.tfam.Init.ModBlocks; import com.turcanu.tfam.Init.ModItems; public class ClientProxy extends CommonProxy { @Override public void init() { ModItems.registerRenders(); ModBlocks.registerRenders(); ModArmors.registerRenders(); ModArmors.registerModelRenders(); } } model class (WARNING:lots of code in this class) armor class package com.turcanu.tfam.Armor; import com.turcanu.tfam.Init.ModArmors; import com.turcanu.tfam.Main; import com.turcanu.tfam.Utils.Refrances; import net.minecraft.client.model.ModelBiped; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import javax.annotation.Nullable; public class DragonMarcherSet extends ItemArmor { public DragonMarcherSet(ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn, String UnlocalizedName, String RegistryNames) { super(materialIn, renderIndexIn, equipmentSlotIn); this.setUnlocalizedName(UnlocalizedName); this.setRegistryName(RegistryNames); this.setCreativeTab(Main.TABS); } @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { return Refrances.MODID + ":textures/models/armor/DragonMarchersArmorSet.png"; } @Override @SideOnly(Side.CLIENT) @Nullable public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) { if (itemStack != null) { if (itemStack.getItem() instanceof ItemArmor) { ModelBiped armorModel = ModArmors.armorModel.get(this); armorModel.bipedRightLeg.showModel = armorSlot == EntityEquipmentSlot.FEET; armorModel.bipedLeftLeg.showModel = armorSlot == EntityEquipmentSlot.FEET; armorModel.isSneak = _default.isSneak; armorModel.isRiding = _default.isRiding; armorModel.isChild = _default.isChild; armorModel.rightArmPose = _default.rightArmPose; armorModel.leftArmPose = _default.leftArmPose; return armorModel; } } return null; } } this is the class i register the armor and stuff package com.turcanu.tfam.Init; import com.turcanu.tfam.Armor.ArmorModels.ModelDragonMarchersArmorSet; import com.turcanu.tfam.Armor.DragonMarcherSet; import com.turcanu.tfam.Armor.TestSet; import com.turcanu.tfam.Utils.Refrances; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.fml.common.registry.GameRegistry; import java.util.HashMap; import java.util.Map; public class ModArmors { //Materials public static ItemArmor.ArmorMaterial testMaterial = EnumHelper.addArmorMaterial("testMaterial",Refrances.MODID + ":testMaterial", 30, new int[] {2,6,5,2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 2.0F); public static ItemArmor.ArmorMaterial dragonMetal = EnumHelper.addArmorMaterial("dragonMetalIngot", Refrances.MODID + ":dragonMetalIngot", 0, new int[] {2,6, 5, 2}, 9, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 10.0F); //Test Set public static ItemArmor TestHead; public static ItemArmor TestChest; public static ItemArmor TestLegs; public static ItemArmor TestFeet; //Dragon Marcher Set public static ItemArmor dragonMarchersSetHead; public static ItemArmor dragonMarchersSetChest; public static ItemArmor dragonMarchersSetLegs; public static ItemArmor dragonMarchersSetFeet; public static void init(){ TestHead = new TestSet(testMaterial, 1, EntityEquipmentSlot.HEAD, "ArmorTestHead", "Test_Armor_Head"); TestChest = new TestSet(testMaterial, 1, EntityEquipmentSlot.CHEST, "ArmorTestChest", "Test_Armor_Chest"); TestLegs = new TestSet(testMaterial, 2, EntityEquipmentSlot.LEGS, "ArmorTestLegs", "Test_Armor_Legs"); TestFeet = new TestSet(testMaterial, 1, EntityEquipmentSlot.FEET, "ArmorTestFeet", "Test_Armor_Feet"); dragonMarchersSetHead = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.HEAD,"DragonMarcherSetHead","Dragon_Marcher_Set_Head"); dragonMarchersSetChest = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.CHEST,"DragonMarcherSetChest","Dragon_Marcher_Set_Chest"); dragonMarchersSetLegs = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.LEGS,"DragonMarcherSetLegs","Dragon_Marcher_Set_Legs"); dragonMarchersSetFeet = new DragonMarcherSet(dragonMetal, 1 , EntityEquipmentSlot.FEET,"DragonMarcherSetFeet","Dragon_Marcher_Set_Feet"); } public static void register(){ registerArmor(TestHead); registerArmor(TestChest); registerArmor(TestLegs); registerArmor(TestFeet); registerArmor(dragonMarchersSetHead); registerArmor(dragonMarchersSetChest); registerArmor(dragonMarchersSetLegs); registerArmor(dragonMarchersSetFeet); } public static void registerArmor(Item armor){ GameRegistry.register(armor); } public static void registerRenders(){ registerRenders(TestHead); registerRenders(TestChest); registerRenders(TestLegs); registerRenders(TestFeet); registerRenders(dragonMarchersSetHead); registerRenders(dragonMarchersSetChest); registerRenders(dragonMarchersSetLegs); registerRenders(dragonMarchersSetFeet); } private static void registerRenders(Item item){ Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(),"inventory")); } private static final ModelDragonMarchersArmorSet dragonMarchersArmorSetChest = new ModelDragonMarchersArmorSet(1F); private static final ModelDragonMarchersArmorSet dragonMarchersArmorSetLegs = new ModelDragonMarchersArmorSet(0.5F); public static final Map<Item, ModelBiped> armorModel = new HashMap<Item, ModelBiped>(); public static void registerModelRenders(){ armorModel.put(dragonMarchersSetHead, dragonMarchersArmorSetChest); armorModel.put(dragonMarchersSetChest, dragonMarchersArmorSetChest); armorModel.put(dragonMarchersSetLegs, dragonMarchersArmorSetLegs); armorModel.put(dragonMarchersSetFeet, dragonMarchersArmorSetChest); } } This is my problem.
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