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Sicmish

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Tree Puncher

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  1. You was absolutely right about that! Hmm, well I think I'm way to new to the minecraft/forge extension to try and jump in this kind of project I think I'll just keep it simple for now. Build op some knowledge before I tackle that. Thanks!
  2. Well I really appreciate the help! but that is a lot to try and figure out lol. But I did find a way to over ride the json in a way(Don't really know if this is overriding/over looking the recipe.json). I just had to make sure the recipes were the same. ItemStack recipeOutput = new ItemStack(SicmishItems.dough, 1); GameRegistry.addShapedRecipe(new ResourceLocation(Reference.MOD_ID, "dough.recipe"), null, recipeOutput, new String[] { " ", "S ", "FW " }, 'S', net.minecraft.init.Items.SUGAR, 'F', SicmishItems.flour, 'W', net.minecraft.init.Items.POTIONITEM.setContainerItem(net.minecraft.init.Items.GLASS_BOTTLE) ); Again thanks for the help!
  3. Could any tell me how I would return a empty bottle after crafting instead of destroying it. { "type": "minecraft:crafting_shaped", "pattern": [ " ", "S ", "FW " ], "key": { "S": { "item": "minecraft:sugar" }, "F": { "item": "sicmish:flour" }, "W": { "item": "minecraft:potion" //Retun glass_bottle } }, "result": { "item": "sicmish:dough" } }
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