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TokyoSU

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  1. omg very sorry ?, i desactivate particles in config because particle lag my game, after change the config to "all", particle now work, thanks for tried to help me and sorry for trouble i caused ?.
  2. i tested many code but all not working like: it's only the rand and spawnParticle but this code not working ! if (rand.nextInt(16) == 0) { worldIn.spawnParticles(); // spawnParticle here not have param but in the code i have tested this function have param }
  3. I deleted this "code" because is not working so it's just the enchantment table with not the bookshelf check: @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) { super.randomDisplayTick(stateIn, worldIn, pos, rand); for (int i = -2; i <= 2; ++i) { for (int j = -2; j <= 2; ++j) { if (i > -2 && i < 2 && j == -1) { j = 2; } if (rand.nextInt(16) == 0) { for (int k = 0; k <= 1; ++k) { if (!worldIn.isAirBlock(pos.add(i / 2, 0, j / 2))) { break; } worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, (double)pos.getX() + 0.5D, (double)pos.getY() + 2.0D, (double)pos.getZ() + 0.5D, (double)((float)i + rand.nextFloat()) - 0.5D, (double)((float)k - rand.nextFloat() - 1.0F), (double)((float)j + rand.nextFloat()) - 0.5D); } } } } }
  4. Basicaly it's the enchantment table code, just for test but with not the bookshelf check.
  5. Hello Forge, I test to display particles with BlockCrops but randomDisplayTick wont work ! How to display particles with world.spawnParticles with BlockCrops ? thanks in advance !
  6. ho i didn't know that thanks ! for "variant" is: { "variants": { "normal": { "model": "acacia_leaves" } } } i dont know if this is possible to use with metadata like: { "variants": { "0": { } "1": { } } }
  7. need variant ? but blockstates is for block no ?
  8. it's the basic json for 1 item: { "parent": "item/generated", "textures": { "layer0": "tokyo_core:items/materials/xx" } }
  9. Hello all, I want different textures for metadata item but not working ! Only for names ! public String getUnlocalizedName(ItemStack stack) { return this.getUnlocalizedName() + ".meta:" + stack.getItemDamage(); } ModelLoader.setCustomModelResourceLocation(this, stack.getItemDamage(), new ModelResourceLocation(this.getRegistryName(), "inventory")); // NOT WORKING ! ModelLoader.setCustomModelResourceLocation(this, stack.getItemDamage(), new ModelResourceLocation(this.getRegistryName() + "." + stack.getItemDamage(), "inventory")); // NOT WORKING ! Stop at 0 no other how to have different textures of metadata items ? is json with variant ?
  10. can be set with switch and each metadata ?
  11. Can be working ? But i dont want to rewrite all class, i have 7 item with 7 metadata each, with EnumRarity Updated i just have to rewrite just getRarity.
  12. Dont want to use addInformation for Item name because anvil cannot rewrite it ! Possibility to forge to add new Color of EnumRarity in a new update (dont change color of minecraft just adding) ?
  13. i want different color for my item but minecraft have just 4 color and getRarity can only return EnumRarity and not other.
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