Mannyyy
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Okay, I have NO CODE to open an inventory since i open the inventory with a command ON THE SERVER. The server has a command /rewards WHICH OPENS AN INVENTORY GUI. I use mc.thePlayer.sendChatMessage("/rewards") TO OPEN THE INVENTORY. The server IS NOT A FORGE SERVER it is a BUKKIT SERVER and all I'm trying to do is CLICK A SLOT IN THAT INVENTORY. understand now? * Important parts in caps *
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Then you're not making sense. If I open the inventory with an ingame command, why would I open an inventory with code?
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Opening the inventory is server sided with a command (/rewards)
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I'm creating a mod where it will run a command (that open's an inventory) and then click a slot in that inventory. I'm using mc.playerController.windowClick(mc.thePlayer.openContainer.windowId, 13, 0, 0, mc.thePlayer); The problem with this is (I think due to the inventory being server sided), it clicks the item but the action that follows doesn't happen. I could click the inventory normal and I receive x amount of credits but when this runs, it just moves the item to my cursor, then puts it back in the inventory slot. Any help is appreciated.
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Im using the players inventory crafting. ContainerWorkbench to be exact
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bump
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Okay, so since going around crafting one way didn't work I'm trying another. I've already tried addingthe itme stack to the slot but it just becomes a ghost item. How would I get an Item from a lot and move it to another. This must not be with adding/removing items as I'll need it for multiplayer
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The reason for this is I want it to work on servers. So i can't just remove and add different items etc.
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Thats the part I don't understand. I'm perfectly capable of checking the inventory. I'm doing it on a command so they type /craft snowblock or something and it would craft it from the snow in their inventory
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* I'M NOT TRYING TO MAKE THE PLAYER CRAFT A CUSTOM ITEM * I want to create a mod where it crafts an item for the player (if they have the block obviously). How would I force the player to make an item (by id/name - i have the block stored). So for example how would I force this to make a snow block from snowballs.
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Is there an event that is called when the player attacks another entity and when an entity attacks a player. I know there is AttackEntityEvent but I want it so it is called if the entity takes damage and not just if you click it. For the second, I have no idea how to do it. Any help is much appreciated.