J_Dev
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Okay I did everything else but I do not know how to do the IStateMapper thing. How do i do this, or could you point me to where i can learn about this. Thank you so much for the help so far, i reallt appreciate it. I am new to modding and all the help makes me really want to learn more.
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https://pastebin.com/J_Dev
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I did this and it worked. Thank you so much, however the block is no longer textured. How do i fix this?
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Thank you, I updated to 1.12. But, how exactly do i do what you are describing, or do you know where i can read up on it?
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No, I want it to generate my block instead of Grass and Dirt
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I want to completely get rid of Grass and dirt and instead spawn only my block
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Does Nobody know? seriously?
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I found code that claims it can do this but it is for 1.7.10. So far i have this... I want to take the "fromBlock" and "fromBlock2" and have it instead generate my modded block. Does anyone know what to do? @SubscribeEvent(priority=EventPriority.HIGHEST, receiveCanceled=true) public void onEvent(PopulateChunkEvent.Pre event) { Chunk chunk = event.getWorld().getChunkFromChunkCoords(event.getChunkX(), event.getChunkZ()); Block fromBlock = Blocks.DIRT; MyModBlocks toBlock = MyModBlocks.MODDED_BLOCK; Block fromBlock2 = Blocks.GRASS; //I want to replace Dirt and grass blocks with my modded Block }
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[1.7.10]Replacing vanilla blocks at world generation not working!
J_Dev replied to Frontsalat's topic in Modder Support
How do i do it? i keep getting errors -
[1.7.10]Replacing vanilla blocks at world generation not working!
J_Dev replied to Frontsalat's topic in Modder Support
Is it at all possible to adapt this to 1.11.2 -
I created a new block for Minecraft 1.11.2. How do i go about replacing vanilla blocks with my new block? for example, i want to replace Grass and dirt with my new block.