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OMG Crackers

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Tree Puncher

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  1. wait i could make a fluid that would have a collision box like a solid and have it only be layer around dirt and stone.
  2. Yeah I was thinking about that too. so you saying i have to have predefined blocks to switch from depending on the surrounding blocks?
  3. so what is the only way to do it? is it not possible or is it just no one knows how? if not possible ig i could try to make all the blocks smaller so it looks smoother idk how smooth of fps that would be.
  4. Draco18s love how you responded. Well yes cubes missed that "E" (sorry) and new modder? I maybe a new modder but i know how to script so I'm sure it couldn't be much harder. I found out I need to go into like TileEntitySpecialRenderer (TESR) and/or Block States. I'm still reading into it in the documents. I saw the (TESR) isnt the best option since it would modify the blocks every frame and all i need to do is change the vertices right after the generation of the world and only again when a block updates. Also i meant his mod was stable.
  5. I know there is a mod out there called no cubs but that mod is for 1.7.10 and the mod creator doesn't seem to care about updating it till its stable. I want to just add a slant on all terrain blocks and make the water blocks mold to those blocks. how would i even begin such a feet. I know how to code in java. I have already setup forge .mdk and i had a peak at no cubs src code alongside 10+ forums about rendering blocks and classes. I just not sure how to begin.
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